Difference between revisions of "User talk:Brotherhood"
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imported>DragoonWraith |
imported>Henning |
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:As for changing the model, the GECK can't do that. You have to use a dedicated modeling program and export the model back to .nif so that the GECK and FO3 can use it. I'm afraid I'm also not up-to-date on the status of importers/exporters for various modeling programs, so I can't give any recommendations. | :As for changing the model, the GECK can't do that. You have to use a dedicated modeling program and export the model back to .nif so that the GECK and FO3 can use it. I'm afraid I'm also not up-to-date on the status of importers/exporters for various modeling programs, so I can't give any recommendations. | ||
:[[User:DragoonWraith|DragoonWraith]] · [[User talk:DragoonWraith|talk]] · 20:03, 14 March 2009 (UTC) | :[[User:DragoonWraith|DragoonWraith]] · [[User talk:DragoonWraith|talk]] · 20:03, 14 March 2009 (UTC) | ||
Cheers for your help anyway buddy :D |
Latest revision as of 10:33, 15 March 2009
Seriously need some damn help...all the Operation Anchorage weapons are missing when I want to mod them in GECK, same goes for the armour. Any help?
Another question, how do I mod weapon models using the GECK? As in change the actual 3D model.
I made a working 30mm cannon that fires explosive rounds :D
- Not sure how DLC's work in Fallout 3; I know in Oblivion they were separate .esp files - does OA come with such a thing?
- As for changing the model, the GECK can't do that. You have to use a dedicated modeling program and export the model back to .nif so that the GECK and FO3 can use it. I'm afraid I'm also not up-to-date on the status of importers/exporters for various modeling programs, so I can't give any recommendations.
- DragoonWraith · talk · 20:03, 14 March 2009 (UTC)
Cheers for your help anyway buddy :D