Difference between revisions of "Talk:Weapons"
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:::--[[User:Quetzilla|Quetzilla]] 23:01, 16 December 2008 (UTC) | :::--[[User:Quetzilla|Quetzilla]] 23:01, 16 December 2008 (UTC) | ||
::::True - but this Wiki regards the GECK and as I am practicing modding using the official tool, I would think it appropriate to follow its idiosyncracies. ;) Also, another question in a new Topic below. | ::::True - but this Wiki regards the GECK and as I am practicing modding using the official tool, I would think it appropriate to follow its idiosyncracies. ;) Also, another question in a new Topic below. | ||
== New Problem/Issue == | |||
Okay, so I was going over the Weapons page, and then the GECK, and realized something: | |||
The weapons page contains fields that are not actually in the current GECK release I downloaded this morning! | |||
Some of these fields seemed useful -- but I cannot access them. Any reasons? | |||
BTW, my previous mod, a test at creating an uber-pistol for the sake of creating one for my first mod, worked brilliantly. :) |
Revision as of 22:25, 16 December 2008
I'm having trouble. I want to create a new weapon, but when I go to the art tab, I cant select any models. It takes me to a file with no models in it, and I've run a search on my computer for the model name I want and it doesnt return the data. So, I guess what I'm asking is how do I access these models? Also, is it possible to duplicate a weapon profile so you can just edit a few details (Like to make a unique variant of it)? Where are the models? Do I need to somehow export them? Help! Iron Angel 00:59, 13 December 2008 (UTC)
- The files are inside of the the .bsa files in your DATA directory. You'll need to extract them using either FOMM or FO3Archive. Search for them on F3Nexus.
- --Quetzilla 01:05, 13 December 2008 (UTC)
- Thank you very much. Iron Angel 01:12, 13 December 2008 (UTC)
- Is it working out for you and if so could you please explain(or link to an explanation) how to make a new weapon from existing models. I'm having a difficult time making a variation of the .32 pistol.--LaughingBandit 08:36, 14 December 2008 (UTC)
- Thank you very much. Iron Angel 01:12, 13 December 2008 (UTC)
Greetings, i am haveing a problem makeing the pipboy image for my weapon to show ingame. Ingame it is only shown as an error message, the weapon is still playeable though. I have exported an image called "weapon_sniper_rifle.dds" to use, and i have chosen it in the arts and sounds tab. Help appreciated.
//Siphex
- Try changing the name of the file to something else and updating your .esp
- --Quetzilla 19:00, 15 December 2008 (UTC)
- In Oblivion, at least, underscores in some file names (most notably textures) could cause problems. Try the filename without underscores.
- Also, please sign your comments with ~~~~, thank you.
- DragoonWraith · talk · 22:35, 15 December 2008 (UTC)
- That can't be the problem -- BGS uses underscores all over, the "weapon_sniper_rifle.dds" is an included texture. I have replacer textures for those icons too and those work fine as well.
- --Quetzilla 00:05, 16 December 2008 (UTC)
- I've changed the name of the file but it still says: pipboy error [File not found].
- At the moment im useing existing weapons to get the image right but in the future
- it may cause problems with custom images.
- --Siphex 19:24, 16 December 2008 (UTC)Siphex
So I'm having difficulty as well with the weapons. Used FO3 Archive to extract files I needed to the same named directories as in the game (just using the existing models and icons for now) - So in my data directory I have interface directory (and subdirs all the way to 'weapons_10mm_pistol.dds') -- and I have weapons directory (with subdirs all the way to '10mmpistol.nif') When I attempt to select those files in GECK it gives me an error of invalid directory. Tried also placing the directories in the main fallout 3 directory (where the fo3 and geck exe's are) and it won't work there either. Any advice? --Gedrean 19:42, 16 December 2008 (UTC)
- It sounds like you have things like this:
- data/interface/subdirs/file.dds
- data/weapons/subdirs/file.nif
- it needs to be like this:
- data/textures/interface/subdirs/file.dds
- data/meshes/weapons/subdirs/file.nif
- --Quetzilla 20:29, 16 December 2008 (UTC)
- Well, color me stupid. It worked. Thanks!
- --Gedrean 21:21, 16 December 2008 (UTC)
- As a side note, it's only the GECK that cares about these directories. If you use FO3Edit You can put new files in whatever directory (under /Data/) that you want.
- --Quetzilla 23:01, 16 December 2008 (UTC)
- True - but this Wiki regards the GECK and as I am practicing modding using the official tool, I would think it appropriate to follow its idiosyncracies. ;) Also, another question in a new Topic below.
New Problem/Issue
Okay, so I was going over the Weapons page, and then the GECK, and realized something: The weapons page contains fields that are not actually in the current GECK release I downloaded this morning!
Some of these fields seemed useful -- but I cannot access them. Any reasons?
BTW, my previous mod, a test at creating an uber-pistol for the sake of creating one for my first mod, worked brilliantly. :)