Difference between revisions of "Talk:Weapons"

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imported>Gedrean
imported>Quetzilla
(answered file problems)
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Tried also placing the directories in the main fallout 3 directory (where the fo3 and geck exe's are) and it won't work there either.  Any advice?
Tried also placing the directories in the main fallout 3 directory (where the fo3 and geck exe's are) and it won't work there either.  Any advice?
--[[User:Gedrean|Gedrean]] 19:42, 16 December 2008 (UTC)
--[[User:Gedrean|Gedrean]] 19:42, 16 December 2008 (UTC)
:It sounds like you have things like this:
:data/interface/subdirs/file.dds
:data/weapons/subdirs/file.nif
:it needs to be like this:
:data/'''textures'''/interface/subdirs/file.dds
:data/'''meshes'''/weapons/subdirs/file.nif
:--[[User:Quetzilla|Quetzilla]] 20:29, 16 December 2008 (UTC)

Revision as of 15:29, 16 December 2008

I'm having trouble. I want to create a new weapon, but when I go to the art tab, I cant select any models. It takes me to a file with no models in it, and I've run a search on my computer for the model name I want and it doesnt return the data. So, I guess what I'm asking is how do I access these models? Also, is it possible to duplicate a weapon profile so you can just edit a few details (Like to make a unique variant of it)? Where are the models? Do I need to somehow export them? Help! Iron Angel 00:59, 13 December 2008 (UTC)

The files are inside of the the .bsa files in your DATA directory. You'll need to extract them using either FOMM or FO3Archive. Search for them on F3Nexus.
--Quetzilla 01:05, 13 December 2008 (UTC)
Thank you very much. Iron Angel 01:12, 13 December 2008 (UTC)
Is it working out for you and if so could you please explain(or link to an explanation) how to make a new weapon from existing models. I'm having a difficult time making a variation of the .32 pistol.--LaughingBandit 08:36, 14 December 2008 (UTC)


Greetings, i am haveing a problem makeing the pipboy image for my weapon to show ingame. Ingame it is only shown as an error message, the weapon is still playeable though. I have exported an image called "weapon_sniper_rifle.dds" to use, and i have chosen it in the arts and sounds tab. Help appreciated. //Siphex

Try changing the name of the file to something else and updating your .esp
--Quetzilla 19:00, 15 December 2008 (UTC)
In Oblivion, at least, underscores in some file names (most notably textures) could cause problems. Try the filename without underscores.
Also, please sign your comments with ~~~~, thank you.
DragoonWraith · talk · 22:35, 15 December 2008 (UTC)
That can't be the problem -- BGS uses underscores all over, the "weapon_sniper_rifle.dds" is an included texture. I have replacer textures for those icons too and those work fine as well.
--Quetzilla 00:05, 16 December 2008 (UTC)
I've changed the name of the file but it still says: pipboy error [File not found].
At the moment im useing existing weapons to get the image right but in the future
it may cause problems with custom images.
--Siphex 19:24, 16 December 2008 (UTC)Siphex

So I'm having difficulty as well with the weapons. Used FO3 Archive to extract files I needed to the same named directories as in the game (just using the existing models and icons for now) - So in my data directory I have interface directory (and subdirs all the way to 'weapons_10mm_pistol.dds') -- and I have weapons directory (with subdirs all the way to '10mmpistol.nif') When I attempt to select those files in GECK it gives me an error of invalid directory. Tried also placing the directories in the main fallout 3 directory (where the fo3 and geck exe's are) and it won't work there either. Any advice? --Gedrean 19:42, 16 December 2008 (UTC)

It sounds like you have things like this:
data/interface/subdirs/file.dds
data/weapons/subdirs/file.nif
it needs to be like this:
data/textures/interface/subdirs/file.dds
data/meshes/weapons/subdirs/file.nif
--Quetzilla 20:29, 16 December 2008 (UTC)