Difference between revisions of "Talk:Perk Entry"

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imported>MadCat221
imported>MadCat221
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--[[User:MadCat221|MadCat221]] 01:41, 26 February 2009 (UTC)
--[[User:MadCat221|MadCat221]] 01:41, 26 February 2009 (UTC)


:Aaaand it's already present on the main Perk page.  However, entering just "perk" into the search points to this page as the best result for some reason, so I think it'd be best to leave it in place.
:Aaaand it's already present on the main Perk page.  However, entering just "perk" into the search points to this page as the best result for some reason, so I think it'd be best to leave it in place. --[[User:MadCat221|MadCat221]] 02:05, 26 February 2009 (UTC)

Revision as of 21:05, 25 February 2009

Needs new example, traits were taken out :P --Quetzilla 00:47, 12 December 2008 (UTC)

Maybe a mini tutorial on how to create a perk as well? --DaZombie

Perks and Crashing

If one disables a module that contains a perk active on the Player, the game will fail to load the savegame. I have tested it, and my regimen was such:

I have QZ Traits installed, and my current character has the "Clean Living" trait. The trait is actually a Perk added in the manner that Traits were in the previous FO games during CharGen. It has two Entry Point effects; one that halves the duration of chems, and another that halves the addiction chance.

I first attempted to load a savegame of that char 3 times with the QZ Traits plugin disabled. None of the attempts loaded, and all crashed to desktop with an error message. 3 attempts to load the game with the plugin re-enabled successfully loaded to GameMode.

--MadCat221 01:41, 26 February 2009 (UTC)

Aaaand it's already present on the main Perk page. However, entering just "perk" into the search points to this page as the best result for some reason, so I think it'd be best to leave it in place. --MadCat221 02:05, 26 February 2009 (UTC)