Difference between revisions of "Talk:Critical Hit Chance Formula"
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imported>EscapedGoat (New page: For automatic weapons: Is critical hit chance calculated for every projectile fired? If yes, how is it done in VATS? per bullet or per burst? And how is a sneak attack critical applied in...) |
imported>SnakeChomp |
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[[User:EscapedGoat|EscapedGoat]] 10:14, 9 January 2009 (UTC) | [[User:EscapedGoat|EscapedGoat]] 10:14, 9 January 2009 (UTC) | ||
:Every bullet fired in vats has its own critical hit roll, so it would be 15.125% chance to crit with each bullet. It appears that each bullet will be a sneak attack critical hit as well as long as you are not detected when you fire the bullet. | |||
:You can test this by setting the weapon damage for the assault rifle to 1 in the GECK and then observing how much damage your shots do. Criticals will take off a bunch of health where as normal hits will take off almost nothing. | |||
:--[[User:SnakeChomp|SnakeChomp]] 15:43, 9 January 2009 (UTC) |
Revision as of 10:43, 9 January 2009
For automatic weapons:
Is critical hit chance calculated for every projectile fired? If yes, how is it done in VATS? per bullet or per burst? And how is a sneak attack critical applied in VATS? to the first bullet or to all bullets in the burst?
If you have an actor with a max condition weapon and just 1 luck (=1% crit chance) firing 3 bullets with a ROF of 8 bullets/second (=0.125% crit chance)
What is the correct understanding of the mechanics:
1)out of VATS: 0.125%-0.125%-0.125% --> no ambiguity here 2)in VATS, is it: 15.125%-0.125%-0.125% 3)or is it: 15.125%-15.125%-15.125%
??
EscapedGoat 10:14, 9 January 2009 (UTC)
- Every bullet fired in vats has its own critical hit roll, so it would be 15.125% chance to crit with each bullet. It appears that each bullet will be a sneak attack critical hit as well as long as you are not detected when you fire the bullet.
- You can test this by setting the weapon damage for the assault rifle to 1 in the GECK and then observing how much damage your shots do. Criticals will take off a bunch of health where as normal hits will take off almost nothing.
- --SnakeChomp 15:43, 9 January 2009 (UTC)