Difference between revisions of "Talk:Cast"

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imported>Haama
m (Formatting)
imported>Reinhart menken
 
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end</pre>
end</pre>


:::I even used the console to make myself cast the spell, and I checked the opponent's getcombattarget and getlos, they both fit the condition; no message. I even used player.cast FlamerCritEffect (another spell), and no shader or flame as expected. Have you used cast successfully? ::--[[User:reinhart_menken]] 11:55, 14 December 2008 (EST)
:::I even used the console to make myself cast the spell, and I checked the opponent's getcombattarget and getlos, they both fit the condition; no message. I even used player.cast FlamerCritEffect (another spell), and no shader or flame as expected. Have you used cast successfully? ps. Thanks to whoever changed my format, I was trying to no avail to figure it out::--[[User:reinhart_menken]] 11:55, 14 December 2008 (EST)

Latest revision as of 00:01, 15 December 2008

Does this even work in Fallout 3? Tried using on activator and actor, no joy. Did a search, doesn't seem to be used at all in the whole game. -reinhart_menken 23:31 PM, December 14, 2008 (EST)

What was your code? Also, check the CS wiki link - there were quite a few Gotchas! with Cast.
--Haama 04:48, 15 December 2008 (UTC)
Code was this
Begin ScriptEffectStart


showmessage HeiGuiTestMessage3

if GetCombatTarget == player
	set self to getself
	if self.getlos player == 0
		player.scaonactor
		player.CreateDetectionEvent player 50
		showmessage HeiHuiTestMSG3
    endif
endif
end
I even used the console to make myself cast the spell, and I checked the opponent's getcombattarget and getlos, they both fit the condition; no message. I even used player.cast FlamerCritEffect (another spell), and no shader or flame as expected. Have you used cast successfully? ps. Thanks to whoever changed my format, I was trying to no avail to figure it out::--User:reinhart_menken 11:55, 14 December 2008 (EST)