Difference between revisions of "Talk:Cast"
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imported>Reinhart menken |
imported>Haama m (Formatting) |
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::Code was this | ::Code was this | ||
Begin ScriptEffectStart | <pre>Begin ScriptEffectStart | ||
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endif | endif | ||
endif | endif | ||
end | end</pre> | ||
I even used the console to make myself cast the spell, and I checked the opponent's getcombattarget and getlos, they both fit the condition; no message. I even used player.cast FlamerCritEffect (another spell), and no shader or flame as expected. Have you used cast successfully? ::--[[User:reinhart_menken]] 11:55, 14 December 2008 (EST) | :::I even used the console to make myself cast the spell, and I checked the opponent's getcombattarget and getlos, they both fit the condition; no message. I even used player.cast FlamerCritEffect (another spell), and no shader or flame as expected. Have you used cast successfully? ::--[[User:reinhart_menken]] 11:55, 14 December 2008 (EST) |
Revision as of 23:59, 14 December 2008
Does this even work in Fallout 3? Tried using on activator and actor, no joy. Did a search, doesn't seem to be used at all in the whole game. -reinhart_menken 23:31 PM, December 14, 2008 (EST)
- What was your code? Also, check the CS wiki link - there were quite a few Gotchas! with Cast.
- --Haama 04:48, 15 December 2008 (UTC)
- Code was this
Begin ScriptEffectStart showmessage HeiGuiTestMessage3 if GetCombatTarget == player set self to getself if self.getlos player == 0 player.scaonactor player.CreateDetectionEvent player 50 showmessage HeiHuiTestMSG3 endif endif end
- I even used the console to make myself cast the spell, and I checked the opponent's getcombattarget and getlos, they both fit the condition; no message. I even used player.cast FlamerCritEffect (another spell), and no shader or flame as expected. Have you used cast successfully? ::--User:reinhart_menken 11:55, 14 December 2008 (EST)