Difference between revisions of "Talk:Bethsoft Tutorial Layout"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Henning
imported>Dbrigner
Line 3: Line 3:
----
----


== Additional Images and Image notation update ==
== COC Marker Problem ==
You can only place one COC Marker per cell.  If you try to place a second one it won't work.  Use the "Filter" text box above the object list and type "COC" and it should show you if you already have a COC Marker in your cell or not.<br>
-Dbrigner


Further explanation needed on how to place a Coc Marker I've tried and I've tried, can't get it to place...
Further explanation needed on how to place a Coc Marker I've tried and I've tried, can't get it to place...<br>
I put down some info on object names below to explain the first picture.
-KangarooSoap
-KangarooSoap


----
----


== Additional Images and Image notation update ==
ASONOFASHADOW:
ASONOFASHADOW:
Hello,
Hello,

Revision as of 10:43, 12 December 2008

About the Original Author

Daryl Brigner

Daryl Brigner is a level designer at Bethesda Game Studios. Daryl designed several of the levels in Fallout 3 including Super-Duper Mart, Springvale Elementary, and The Capitol Building.




COC Marker Problem

You can only place one COC Marker per cell. If you try to place a second one it won't work. Use the "Filter" text box above the object list and type "COC" and it should show you if you already have a COC Marker in your cell or not.
-Dbrigner

Further explanation needed on how to place a Coc Marker I've tried and I've tried, can't get it to place...
-KangarooSoap


Additional Images and Image notation update

ASONOFASHADOW: Hello,

In the final images that show the layout. A few object are not named or listed such as the middle cell after the door from the tutorial hallway. Please list the names of all the cells if possible on the images.

Also, the image upload does not seem to be working at least for me. So I was not able to correctly embed the file just link to a reference image for gridsnap settings. There was also no information stating how to do so (I figured it out). It also was not stated to set your snap settings immediately via the rendering settings window so

I have updated it as such to eliminate possible confusion.



Jimbob L. Greaves:

Hi.

I have added a note to the final layout blueprint.

I had difficulties working out which pieces to use for the galley area until I realised that the galley covered only the central two squares and the rest were room pieces.

I have been informed by Bethesda that the end of this tutorial is to get readers to figure out which tiles to use and so giving away the names defeats the objective. While I do agree that the mislabelled tile should be pointed out, and perhaps a few helpful hints given, stating which pieces are used goes against what the original author was trying to achieve.