Difference between revisions of "Talk:AddPerk"
Jump to navigation
Jump to search
imported>DewiMorgan (is this snippet any good?) |
imported>DewiMorgan m (signing) |
||
Line 1: | Line 1: | ||
Added a codearound for the bug. Not sure this is the cleanest way of doing it: it requires a minimum five base objects (Perk, Quest, QuestScript, Token, TokenScript). | Added a codearound for the bug. Not sure this is the cleanest way of doing it: it requires a minimum five base objects (Perk, Quest, QuestScript, Token, TokenScript). | ||
Would a GameMode block in TokenScript with a RunOnce flag be better? Then you'd just need (Perk, Token, TokenScript). I suspect the quest is the cleanest solution for mod initialisation, since it's not checking a flag every frame, but am I wrong? Is there a better way, for any value of "better"? | Would a GameMode block in TokenScript with a RunOnce flag be better? Then you'd just need (Perk, Token, TokenScript). I suspect the quest is the cleanest solution for mod initialisation, since it's not checking a flag every frame, but am I wrong? Is there a better way, for any value of "better"? [[User:DewiMorgan|DewiMorgan]] 23:44, 15 April 2009 (UTC) |
Revision as of 18:44, 15 April 2009
Added a codearound for the bug. Not sure this is the cleanest way of doing it: it requires a minimum five base objects (Perk, Quest, QuestScript, Token, TokenScript).
Would a GameMode block in TokenScript with a RunOnce flag be better? Then you'd just need (Perk, Token, TokenScript). I suspect the quest is the cleanest solution for mod initialisation, since it's not checking a flag every frame, but am I wrong? Is there a better way, for any value of "better"? DewiMorgan 23:44, 15 April 2009 (UTC)