Difference between revisions of "Category:Tokens"
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A token can store two arbitrary values, a float and a form. Tokens were added by NVSE 3.1 as an attempt at making extended values of any type attached to actors. See also the [[NX]] NVSE plugin, which features more powerful capabilites to store arbitrary variables on any reference. | A token can store two arbitrary values, a float and a form. Tokens were added by NVSE 3.1 as an attempt at making extended values of any type attached to actors. See also the [[NX]] NVSE plugin, which features more powerful capabilites to store arbitrary variables on any reference. | ||
==See Also== | |||
*[[Associating data with a reference]] | |||
*[[NX]] |
Latest revision as of 19:16, 30 August 2014
A token is an item that can only be present once in an inventory, and must allow Health and Ownership. They are most likely created from an Armor with no biped slot so it can't be equipped.
A token can store two arbitrary values, a float and a form. Tokens were added by NVSE 3.1 as an attempt at making extended values of any type attached to actors. See also the NX NVSE plugin, which features more powerful capabilites to store arbitrary variables on any reference.
See Also[edit | edit source]
Pages in category "Tokens"
The following 6 pages are in this category, out of 6 total.