Difference between revisions of "Weather"

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imported>Truant
(little discovery about IS modifiers)
imported>Truant
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*'''Type:'''
*'''Type:'''
**''Ambient'' - An underlying color for the scene.
**''Ambient'' - An underlying color for the scene.
**''Clouds (lower/upper)'' - The color of a cloud layer.
**''Cloud Layer'' - The color of the cloud layer.
**''Fog'' - Fog color.  This also ajusts the color of water reflections.
**''Fog'' - Fog color.  This also adjusts the color of water reflections.
**''Horizon'' - The color of the sky at the horizon.
**''Horizon'' - The color of the sky at the horizon.
**''Sky (lower/upper)'' - The color of the sky at lower and upper levels.
**''Sky (Lower/Upper)'' - The color of the sky at lower and upper levels.
***'' Horizon color blends into lower sky color and lower sky color blends into upper sky color.''
***''Horizon color blends into lower sky color and lower sky color blends into upper sky color.''
**''Stars'' - The color of the stars.
**''Stars'' - The color of the stars.
**''Sun'' - The color of the sun disc.
**''Sun'' - The color of the sun disc.
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** Use the "select color" button for a more graphical color selection interface.
** Use the "select color" button for a more graphical color selection interface.
** Use copy/paste buttons to duplicate colors from one type/time to another.
** Use copy/paste buttons to duplicate colors from one type/time to another.
<br>
'''Fog Distances:''' Specify near and far clip planes for fog during different times of day.  These also affect how water reflects the fog color.
*'''Near:''' The distance at which objects should begin to display fog effects.
*'''Far:''' The distance at which fog effects should achieve full opacity.
*'''Pow:''' The strength or opaqueness of the fog.
<br>
'''ImageSpace Modifier:''' Editor ID of the IS mod that is used by the weather type.
<br>
*''Note that [[ImageSpace Modifiers]] are associated with time of day. A different modifier may be associated with Day, Night, Sunrise, and Sunset.''


 
<br>
'''Fog Distances -''' Specify near and far clip planes for fog during different times of day.  These also effect how water reflects the fog color.
'''Cloud Textures:''' Modifies the texture used and the cloud speed for multiple layers.
*'''Near:'''
*'''Far:'''
*'''Pow:'''
 
 
* '''ImageSpace Modifier:''' Editor ID of the IS mod that is used by the weather type. Note that ImageSpace modifiers are associated with time of day. A different modifier may be associated with Day, Night, Sunrise, and Sunset.
 
 
'''Cloud Textures -''' Modifies the texture used and the cloud speed for multiple layers.
* '''Layer:''' Selects which cloud layer to make changes to.
* '''Layer:''' Selects which cloud layer to make changes to.
* '''Cloud Speed:''' Selects the speed the clouds move on the current layer.
* '''Cloud Speed:''' Selects the speed the clouds move on the current layer.
* '''''Unnamed text field:''''' Filename of texture (.dds) for current layer.
* '''''Unnamed text field:''''' Filename of texture (.dds) for current layer.
 
<br>
 
'''Sliders'''
'''Sliders'''
*'''Wind Speed -''' How windy it is.  Affects cloud and tree movement.
*'''Wind Speed:''' How windy it is.  Affects cloud and tree movement.
*'''Trans Delta -''' In game hours, how long it takes to fully transition into this weather type once a transition begins.
*'''Trans Delta:''' In game hours, how long it takes to fully transition into this weather type once a transition begins.
*'''Sun Glare -''' How much glare there is around the sun disc.
*'''Sun Glare:''' How much glare there is around the sun disc.
*'''Sun Damage -''' How much damage the sun does to vampires during daytime hours.
*'''Sun Damage:''' How much damage the sun does to vampires during daytime hours.
 
<br>


=='''Precipitation Tab'''==
=='''Precipitation Tab'''==
'''Precipitation'''
'''Precipitation'''
* '''Unnamed text field:''' Filename of precipitation model (.NIF).
* '''''Unnamed text field:''''' Filename of precipitation model (.NIF).
*'''Begin Fade In:''' Slider specifies the point in time along a transition ''into'' this weather type when particles will begin to enter the scene.
*'''Begin Fade In:''' Slider specifies the point in time along a transition ''into'' this weather type when particles will begin to enter the scene.
** ''Ex-> A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in.''
** ''Ex-> A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in.''
*'''End Fade Out:''' Slider specifies the point in time along a transition ''out of'' this weather type when particles will no longer appear in the scene.
*'''End Fade Out:''' Slider specifies the point in time along a transition ''out of'' this weather type when particles will no longer appear in the scene.
** ''Ex-> A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.
** ''Ex-> A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.
 
<br>
 
'''Thunder/Lightning'''  
'''Thunder/Lightning'''  
*'''Begin Fade In:''' Slider specifies the point in time along a transition ''into'' this weather type when particles will begin to enter the scene.
*'''Begin Fade In:''' Slider specifies the point in time along a transition ''into'' this weather type when particles will begin to enter the scene.
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** ''Ex-> A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.
** ''Ex-> A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.
*'''Frequency:''' Slider determines how frequently you will see thunder/lightning.
*'''Frequency:''' Slider determines how frequently you will see thunder/lightning.
 
<br>
 
'''Weather Classification:''' Choose the appropriate classification for this weather type.  This will affect things such as water surfaces, NPC dialogue, and other game logic.
'''Weather Classification -''' Choose the appropriate classification for this weather type.  This will affect things such as water surfaces, NPC dialogue, and other game logic.
 
 
'''Lightning Color -''' Choose a color for lightning flashes.


<br>
<br>
'''Lightning Color:''' Choose a color for lightning flashes.


=='''Sound Tab'''==
=='''Sound Tab'''==
* The list box defines every sound associated with this weather type.
* The list box defines every sound associated with this weather type.
* Drag and drop sounds from the object window (Miscellaneous/Sound) into this list box.
* Drag and drop sounds from the object window (Miscellaneous/Sound) into this list box.
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=='''HDR Tab'''==
=='''HDR Tab'''==
* No longer used.  ImageSpace Modifiers are used instead.
* No longer used.  [[ImageSpace Modifiers]] are used instead.


=='''See Also'''==
=='''See Also'''==

Revision as of 19:02, 20 October 2009

Link to TES4 Construction Set Wiki: Weather

Weather Dialog

To the left side of the Weather window, all Weather objects are listed by Editor ID. By right clicking in the list, you can add or duplicate a Weather object. The Weather data fields are broken up onto four different tabs: General, Precipitation, Sound and HDR.

General Tab

Choose Colors

  • Type:
    • Ambient - An underlying color for the scene.
    • Cloud Layer - The color of the cloud layer.
    • Fog - Fog color. This also adjusts the color of water reflections.
    • Horizon - The color of the sky at the horizon.
    • Sky (Lower/Upper) - The color of the sky at lower and upper levels.
      • Horizon color blends into lower sky color and lower sky color blends into upper sky color.
    • Stars - The color of the stars.
    • Sun - The color of the sun disc.
    • Sunlight - The color of the sunlight. This is the directional light color for the scene.
  • Time:
    • Day - The color of the specified component during the daytime.
    • Night - The color of the specified component at nighttime.
    • Sunrise - The color of the specified component at sunrise.
    • Sunset - The color of the specified component at sunset.
  • Components
    • Specify red, green, and blue components of this color by typing in the values you want or using the spinners.
    • Use the "select color" button for a more graphical color selection interface.
    • Use copy/paste buttons to duplicate colors from one type/time to another.


Fog Distances: Specify near and far clip planes for fog during different times of day. These also affect how water reflects the fog color.

  • Near: The distance at which objects should begin to display fog effects.
  • Far: The distance at which fog effects should achieve full opacity.
  • Pow: The strength or opaqueness of the fog.


ImageSpace Modifier: Editor ID of the IS mod that is used by the weather type.

  • Note that ImageSpace Modifiers are associated with time of day. A different modifier may be associated with Day, Night, Sunrise, and Sunset.


Cloud Textures: Modifies the texture used and the cloud speed for multiple layers.

  • Layer: Selects which cloud layer to make changes to.
  • Cloud Speed: Selects the speed the clouds move on the current layer.
  • Unnamed text field: Filename of texture (.dds) for current layer.


Sliders

  • Wind Speed: How windy it is. Affects cloud and tree movement.
  • Trans Delta: In game hours, how long it takes to fully transition into this weather type once a transition begins.
  • Sun Glare: How much glare there is around the sun disc.
  • Sun Damage: How much damage the sun does to vampires during daytime hours.

Precipitation Tab

Precipitation

  • Unnamed text field: Filename of precipitation model (.NIF).
  • Begin Fade In: Slider specifies the point in time along a transition into this weather type when particles will begin to enter the scene.
    • Ex-> A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in.
  • End Fade Out: Slider specifies the point in time along a transition out of this weather type when particles will no longer appear in the scene.
    • Ex-> A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.


Thunder/Lightning

  • Begin Fade In: Slider specifies the point in time along a transition into this weather type when particles will begin to enter the scene.
    • Ex-> A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in.
  • End Fade Out: Slider specifies the point in time along a transition out of this weather type when particles will no longer appear in the scene.
    • Ex-> A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.
  • Frequency: Slider determines how frequently you will see thunder/lightning.


Weather Classification: Choose the appropriate classification for this weather type. This will affect things such as water surfaces, NPC dialogue, and other game logic.


Lightning Color: Choose a color for lightning flashes.

Sound Tab

  • The list box defines every sound associated with this weather type.
  • Drag and drop sounds from the object window (Miscellaneous/Sound) into this list box.
  • Double click a sound to toggle its type. Wind and precipitation sounds play as looping sounds while thunder sounds will play as a one-time sound when a lightning strike is initiated by the system.
  • To delete a sound, right-click the sound and select delete.

HDR Tab

See Also

Climate