Difference between revisions of "Weather"
imported>Xorrel (→HDR) |
imported>Truant (little discovery about IS modifiers) |
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* '''ImageSpace Modifier:''' Editor ID of the IS mod that is used by the weather type. | * '''ImageSpace Modifier:''' Editor ID of the IS mod that is used by the weather type. Note that ImageSpace modifiers are associated with time of day. A different modifier may be associated with Day, Night, Sunrise, and Sunset. | ||
Revision as of 21:59, 18 October 2009
Link to TES4 Construction Set Wiki: Weather
Weather Dialog
To the left side of the Weather window, all Weather objects are listed by Editor ID. By right clicking in the list, you can add or duplicate a Weather object. The Weather data fields are broken up onto four different tabs: General, Precipitation, Sound and HDR.
General Tab
Choose Colors
- Type:
- Ambient - An underlying color for the scene.
- Clouds (lower/upper) - The color of a cloud layer.
- Fog - Fog color. This also ajusts the color of water reflections.
- Horizon - The color of the sky at the horizon.
- Sky (lower/upper) - The color of the sky at lower and upper levels.
- Horizon color blends into lower sky color and lower sky color blends into upper sky color.
- Stars - The color of the stars.
- Sun - The color of the sun disc.
- Sunlight - The color of the sunlight. This is the directional light color for the scene.
- Time:
- Day - The color of the specified component during the daytime.
- Night - The color of the specified component at nighttime.
- Sunrise - The color of the specified component at sunrise.
- Sunset - The color of the specified component at sunset.
- See climates page on how to define these times of day.
- Components
- Specify red, green, and blue components of this color by typing in the values you want or using the spinners.
- Use the "select color" button for a more graphical color selection interface.
- Use copy/paste buttons to duplicate colors from one type/time to another.
Fog Distances - Specify near and far clip planes for fog during different times of day. These also effect how water reflects the fog color.
- Near:
- Far:
- Pow:
- ImageSpace Modifier: Editor ID of the IS mod that is used by the weather type. Note that ImageSpace modifiers are associated with time of day. A different modifier may be associated with Day, Night, Sunrise, and Sunset.
Cloud Textures - Modifies the texture used and the cloud speed for multiple layers.
- Layer: Selects which cloud layer to make changes to.
- Cloud Speed: Selects the speed the clouds move on the current layer.
- Unnamed text field: Filename of texture (.dds) for current layer.
Sliders
- Wind Speed - How windy it is. Affects cloud and tree movement.
- Trans Delta - In game hours, how long it takes to fully transition into this weather type once a transition begins.
- Sun Glare - How much glare there is around the sun disc.
- Sun Damage - How much damage the sun does to vampires during daytime hours.
Precipitation Tab
Precipitation
- Unnamed text field: Filename of precipitation model (.NIF).
- Begin Fade In: Slider specifies the point in time along a transition into this weather type when particles will begin to enter the scene.
- Ex-> A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in.
- End Fade Out: Slider specifies the point in time along a transition out of this weather type when particles will no longer appear in the scene.
- Ex-> A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.
Thunder/Lightning
- Begin Fade In: Slider specifies the point in time along a transition into this weather type when particles will begin to enter the scene.
- Ex-> A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in.
- End Fade Out: Slider specifies the point in time along a transition out of this weather type when particles will no longer appear in the scene.
- Ex-> A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.
- Frequency: Slider determines how frequently you will see thunder/lightning.
Weather Classification - Choose the appropriate classification for this weather type. This will affect things such as water surfaces, NPC dialogue, and other game logic.
Lightning Color - Choose a color for lightning flashes.
Sound Tab
- The list box defines every sound associated with this weather type.
- Drag and drop sounds from the object window (Miscellaneous/Sound) into this list box.
- Double click a sound to toggle its type. Wind and precipitation sounds play as looping sounds while thunder sounds will play as a one-time sound when a lightning strike is initiated by the system.
- To delete a sound, right-click the sound and select delete.
HDR Tab
- No longer used. ImageSpace Modifiers are used instead.