Difference between revisions of "WaterType"

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{{Incomplete}}
Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/Water_Type Water Type]
Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/Water_Type Water Type]


=='''WaterType Dialog'''==
=='''WaterType Dialog'''==
 
* '''ID:''' Editor ID for the water type.
* '''Spell effect:''' Editor ID for the Spell (if applicable).
* '''Causes ''n'' damage per second:''' Checkbox to activate water damage where ''n'' is the number of health points lost per second while in this water type. (Not used. Use the Spell effect drop box instead.)
* '''Name:''' Display name for the liquid.
* '''Name:''' Display name for the liquid.
* '''Spell effect:''' Editor ID for the Spell (if applicable). The 'Spell effects' are located in the Object window under Game Effects -> Actor Effects.
* '''''Unlabeled dropdown list:''''' Changes what is displayed in the first preview window.
* '''''Unlabeled dropdown list:''''' Changes what is displayed in the first preview window.
* '''''2nd unlabeled dropdown list:''''' Changes what is displayed in the second preview window.
* '''''2nd unlabeled dropdown list:''''' Changes what is displayed in the second preview window.
* '''Water Color:'''
=='''Water Color Tab'''==
** '''Add Blend Texture:''' Not in use.
* '''Shallow Color:'''
* '''Deep Color:'''
* '''Reflection Color:'''
* '''Displacement Simulator:'''
** '''Force:'''
** '''Velocity:'''
** '''Falloff:'''
** '''Dampner:'''
** '''Starting Size:'''
* '''Rain Simulator:'''
** '''Force:'''
** '''Velocity:'''
** '''Falloff:'''
** '''Dampner:'''
** '''Starting Size:'''
* '''Add Blend Texture:''' Not in use. (Removed?)
 
=='''Water Properties Tab'''==
* '''Open Sound:'''
* '''Material ID:'''
* '''Opacity:'''
* '''Reflectivity Amount:'''
* '''Distortion Amount:'''
* '''Fresnel Amount:'''
* '''Sun Power:'''
* '''Shininess:'''
* '''Reflection HDR Modifier:'''
* '''Light Radius:'''
* '''Light Brightness:'''
 
=='''Noise Generator Tab'''==
Sliders to effect the normals on the water surface. The seven provided sliders alter the noise waves in different ways to produce different noise-maps.
* '''Texture Select:''' Drop down at the top of the page to select which layer of noise you want to modify the properties on.
* '''Noise Type:''' Selects which noise function is to be used (Perlin, Fractal/fractional Brownian Motion, or Ridged Multifractal/Multifractional.
* '''X Frequency:'''
* '''Y Frequency:'''
* '''Octaves:'''
* '''Amplitude:'''
* '''Lacunarity:'''
* '''Bias:'''
* '''Gain:'''
* '''Random Seed:''' A number used with the Generate button to create different noise-maps.
* '''Generate:''' Used to create the noise texture for that layer.
* '''Export:''' Used to save out the noise-map to a .dds texture file.


* '''Water Properties:''' Sliders have been added to modify settings.
=='''Noise Properties Tab'''==
* '''Noise Generator:''' Sliders to effect the normals on the water surface.
Sliders for modifying noise properties.
** '''Texture Select:''' Drop down at the top of the page to select which layer of noise you want to modify the properties on.
* '''Texture Select:''' Drop down at the top of the page to select which layer of noise you want to modify the properties on.
** '''Noise Type:''' Selects which noise function is to be used (Perlin, Fractal/fractional Brownian Motion, or Ridged Multifractal/Multifractional.
* '''Wind Direction:'''
** '''Sliders:''' The seven provided sliders alter the noise waves in different ways to produce different noise-maps.
* '''Wind Speed:'''
** '''Random Seed:''' A number used with the Generate button to create different noise-maps.
* '''Amplitude Scale:'''
** '''Generate:''' Used to create the noise texture for that layer.
* '''UV Scale:'''
** '''Export:''' Used to save out the noise-map to a .dds texture file.
* '''Noise Scale:''' Determines how exaggerated the normals will be.
* '''Depth Falloff Start:''' Where the alpha fadeoff begins (used for edges of the water, to blend it smoothly with the land).
* '''Depth Falloff End:''' Where the alpha fadeoff ends.
* '''Select Noise:''' Noise texture filename (.dds).  Click Select Noise to browse for the texture.


* '''Noise Properties:''' Sliders are included for many of the settings.
=='''Fog Properties Tab'''==
** '''Texture Select:''' Drop down at the top of the page to select which layer of noise you want to modify the properties on.
Sliders for modifying fog properties.
** '''Noise Scale:''' Determines how exaggerated the normals will be.
* '''''Unlabeled dropdown list:'''''
** '''Depth Falloff Start:''' Where the alpha fadeoff begins (used for edges of the water, to blend it smoothly with the land).
* '''Fog Amount:'''
** '''Depth Falloff End:''' Where the alpha fadeoff ends.
* '''Fog Distance - Near Plane:'''
** '''Select Noise:''' Noise texture filename (.dds).  Click Select Noise to browse for the texture.
* '''Fog Distance - Far Plane:'''


[[Category:Miscellaneous]]
[[Category:Miscellaneous]]

Revision as of 23:34, 17 October 2009

This article is incomplete. You can help by filling in any blank descriptions.
Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.

Link to TES4 Construction Set Wiki: Water Type

WaterType Dialog

  • ID: Editor ID for the water type.
  • Causes n damage per second: Checkbox to activate water damage where n is the number of health points lost per second while in this water type. (Not used. Use the Spell effect drop box instead.)
  • Name: Display name for the liquid.
  • Spell effect: Editor ID for the Spell (if applicable). The 'Spell effects' are located in the Object window under Game Effects -> Actor Effects.
  • Unlabeled dropdown list: Changes what is displayed in the first preview window.
  • 2nd unlabeled dropdown list: Changes what is displayed in the second preview window.

Water Color Tab

  • Shallow Color:
  • Deep Color:
  • Reflection Color:
  • Displacement Simulator:
    • Force:
    • Velocity:
    • Falloff:
    • Dampner:
    • Starting Size:
  • Rain Simulator:
    • Force:
    • Velocity:
    • Falloff:
    • Dampner:
    • Starting Size:
  • Add Blend Texture: Not in use. (Removed?)

Water Properties Tab

  • Open Sound:
  • Material ID:
  • Opacity:
  • Reflectivity Amount:
  • Distortion Amount:
  • Fresnel Amount:
  • Sun Power:
  • Shininess:
  • Reflection HDR Modifier:
  • Light Radius:
  • Light Brightness:

Noise Generator Tab

Sliders to effect the normals on the water surface. The seven provided sliders alter the noise waves in different ways to produce different noise-maps.

  • Texture Select: Drop down at the top of the page to select which layer of noise you want to modify the properties on.
  • Noise Type: Selects which noise function is to be used (Perlin, Fractal/fractional Brownian Motion, or Ridged Multifractal/Multifractional.
  • X Frequency:
  • Y Frequency:
  • Octaves:
  • Amplitude:
  • Lacunarity:
  • Bias:
  • Gain:
  • Random Seed: A number used with the Generate button to create different noise-maps.
  • Generate: Used to create the noise texture for that layer.
  • Export: Used to save out the noise-map to a .dds texture file.

Noise Properties Tab

Sliders for modifying noise properties.

  • Texture Select: Drop down at the top of the page to select which layer of noise you want to modify the properties on.
  • Wind Direction:
  • Wind Speed:
  • Amplitude Scale:
  • UV Scale:
  • Noise Scale: Determines how exaggerated the normals will be.
  • Depth Falloff Start: Where the alpha fadeoff begins (used for edges of the water, to blend it smoothly with the land).
  • Depth Falloff End: Where the alpha fadeoff ends.
  • Select Noise: Noise texture filename (.dds). Click Select Noise to browse for the texture.

Fog Properties Tab

Sliders for modifying fog properties.

  • Unlabeled dropdown list:
  • Fog Amount:
  • Fog Distance - Near Plane:
  • Fog Distance - Far Plane: