Difference between revisions of "WaterType"
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imported>JSweeney |
imported>Truant (added missing tabs and headings) |
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Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/Water_Type Water Type] | Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/Water_Type Water Type] | ||
=='''WaterType Dialog'''== | =='''WaterType Dialog'''== | ||
* '''ID:''' Editor ID for the water type. | |||
* ''' | * '''Causes ''n'' damage per second:''' Checkbox to activate water damage where ''n'' is the number of health points lost per second while in this water type. (Not used. Use the Spell effect drop box instead.) | ||
* '''Name:''' Display name for the liquid. | * '''Name:''' Display name for the liquid. | ||
* '''Spell effect:''' Editor ID for the Spell (if applicable). The 'Spell effects' are located in the Object window under Game Effects -> Actor Effects. | |||
* '''''Unlabeled dropdown list:''''' Changes what is displayed in the first preview window. | * '''''Unlabeled dropdown list:''''' Changes what is displayed in the first preview window. | ||
* '''''2nd unlabeled dropdown list:''''' Changes what is displayed in the second preview window. | * '''''2nd unlabeled dropdown list:''''' Changes what is displayed in the second preview window. | ||
* ''' | =='''Water Color Tab'''== | ||
** '''Add Blend Texture:''' Not in use. | * '''Shallow Color:''' | ||
* '''Deep Color:''' | |||
* '''Reflection Color:''' | |||
* '''Displacement Simulator:''' | |||
** '''Force:''' | |||
** '''Velocity:''' | |||
** '''Falloff:''' | |||
** '''Dampner:''' | |||
** '''Starting Size:''' | |||
* '''Rain Simulator:''' | |||
** '''Force:''' | |||
** '''Velocity:''' | |||
** '''Falloff:''' | |||
** '''Dampner:''' | |||
** '''Starting Size:''' | |||
* '''Add Blend Texture:''' Not in use. (Removed?) | |||
=='''Water Properties Tab'''== | |||
* '''Open Sound:''' | |||
* '''Material ID:''' | |||
* '''Opacity:''' | |||
* '''Reflectivity Amount:''' | |||
* '''Distortion Amount:''' | |||
* '''Fresnel Amount:''' | |||
* '''Sun Power:''' | |||
* '''Shininess:''' | |||
* '''Reflection HDR Modifier:''' | |||
* '''Light Radius:''' | |||
* '''Light Brightness:''' | |||
=='''Noise Generator Tab'''== | |||
Sliders to effect the normals on the water surface. The seven provided sliders alter the noise waves in different ways to produce different noise-maps. | |||
* '''Texture Select:''' Drop down at the top of the page to select which layer of noise you want to modify the properties on. | |||
* '''Noise Type:''' Selects which noise function is to be used (Perlin, Fractal/fractional Brownian Motion, or Ridged Multifractal/Multifractional. | |||
* '''X Frequency:''' | |||
* '''Y Frequency:''' | |||
* '''Octaves:''' | |||
* '''Amplitude:''' | |||
* '''Lacunarity:''' | |||
* '''Bias:''' | |||
* '''Gain:''' | |||
* '''Random Seed:''' A number used with the Generate button to create different noise-maps. | |||
* '''Generate:''' Used to create the noise texture for that layer. | |||
* '''Export:''' Used to save out the noise-map to a .dds texture file. | |||
=='''Noise Properties Tab'''== | |||
Sliders for modifying noise properties. | |||
* '''Texture Select:''' Drop down at the top of the page to select which layer of noise you want to modify the properties on. | |||
** ''' | * '''Wind Direction:''' | ||
** ''' | * '''Wind Speed:''' | ||
* '''Amplitude Scale:''' | |||
* '''UV Scale:''' | |||
* '''Noise Scale:''' Determines how exaggerated the normals will be. | |||
* '''Depth Falloff Start:''' Where the alpha fadeoff begins (used for edges of the water, to blend it smoothly with the land). | |||
* '''Depth Falloff End:''' Where the alpha fadeoff ends. | |||
* '''Select Noise:''' Noise texture filename (.dds). Click Select Noise to browse for the texture. | |||
=='''Fog Properties Tab'''== | |||
Sliders for modifying fog properties. | |||
* '''''Unlabeled dropdown list:''''' | |||
* '''Fog Amount:''' | |||
* '''Fog Distance - Near Plane:''' | |||
* '''Fog Distance - Far Plane:''' | |||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Revision as of 23:34, 17 October 2009
This article is incomplete. You can help by filling in any blank descriptions. Further information might be found in a section of the discussion page. Please remove this message when no longer necessary. |
Link to TES4 Construction Set Wiki: Water Type
WaterType Dialog
- ID: Editor ID for the water type.
- Causes n damage per second: Checkbox to activate water damage where n is the number of health points lost per second while in this water type. (Not used. Use the Spell effect drop box instead.)
- Name: Display name for the liquid.
- Spell effect: Editor ID for the Spell (if applicable). The 'Spell effects' are located in the Object window under Game Effects -> Actor Effects.
- Unlabeled dropdown list: Changes what is displayed in the first preview window.
- 2nd unlabeled dropdown list: Changes what is displayed in the second preview window.
Water Color Tab
- Shallow Color:
- Deep Color:
- Reflection Color:
- Displacement Simulator:
- Force:
- Velocity:
- Falloff:
- Dampner:
- Starting Size:
- Rain Simulator:
- Force:
- Velocity:
- Falloff:
- Dampner:
- Starting Size:
- Add Blend Texture: Not in use. (Removed?)
Water Properties Tab
- Open Sound:
- Material ID:
- Opacity:
- Reflectivity Amount:
- Distortion Amount:
- Fresnel Amount:
- Sun Power:
- Shininess:
- Reflection HDR Modifier:
- Light Radius:
- Light Brightness:
Noise Generator Tab
Sliders to effect the normals on the water surface. The seven provided sliders alter the noise waves in different ways to produce different noise-maps.
- Texture Select: Drop down at the top of the page to select which layer of noise you want to modify the properties on.
- Noise Type: Selects which noise function is to be used (Perlin, Fractal/fractional Brownian Motion, or Ridged Multifractal/Multifractional.
- X Frequency:
- Y Frequency:
- Octaves:
- Amplitude:
- Lacunarity:
- Bias:
- Gain:
- Random Seed: A number used with the Generate button to create different noise-maps.
- Generate: Used to create the noise texture for that layer.
- Export: Used to save out the noise-map to a .dds texture file.
Noise Properties Tab
Sliders for modifying noise properties.
- Texture Select: Drop down at the top of the page to select which layer of noise you want to modify the properties on.
- Wind Direction:
- Wind Speed:
- Amplitude Scale:
- UV Scale:
- Noise Scale: Determines how exaggerated the normals will be.
- Depth Falloff Start: Where the alpha fadeoff begins (used for edges of the water, to blend it smoothly with the land).
- Depth Falloff End: Where the alpha fadeoff ends.
- Select Noise: Noise texture filename (.dds). Click Select Noise to browse for the texture.
Fog Properties Tab
Sliders for modifying fog properties.
- Unlabeled dropdown list:
- Fog Amount:
- Fog Distance - Near Plane:
- Fog Distance - Far Plane: