Difference between revisions of "SetWeaponHealthPerc"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
Line 21: Line 21:


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Functions (GECK 1.1)]]
[[Category:Object Functions]]
[[Category:Object Functions]]
[[Category:Object Functions (GECK 1.0)]]
[[Category:Object Functions (GECK 1.1)]]

Revision as of 13:15, 15 August 2009

Description

SetWeaponHealthPerc sets the base condition (health) of an actor's currently equipped weapon.

Syntax

SetWeaponHealthPerc [Value]

Examples

BruceRef.SetWeaponHealthPerc 50

Sets the base condition of Bruce's currently equipped weapon to 50%.

Notes

  • None at this time.

See Also