Difference between revisions of "SetScale"

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imported>Bnesmith
 
imported>Cipscis
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Syntax:
==='''Syntax:'''===
  SetScale float
  RefID.SetScale float
Example:
==='''Example:'''===
  SetScale 1.5
  SetScale 1.5
Sets the scale of the calling object to the specified amount: 1.0 being "normal size", 2.0 being twice normal size, etc.
Sets the scale of the calling object to the specified amount: 1.0 being "normal size", 2.0 being twice normal size, etc.
 
BrahminRef.SetScale 0.9
 
Sets the scale of BrahminRef to 90% of that which it used to be.
 
==='''Notes:'''===
*SetScale can be used to pseudo-disable items without preventing OnLoad block from loading by using 0 as its parameter
*When called on dead actors (tested from console), the value returned by GetScale will update but the size of the actor will stay the same.  [[ResurrectActor]] will cause the size of the actor to update, as will calling [[Disable]] followed by [[Enable]].
*The "weight" of Actors will update with their scale, i.e. actors at scale 0.5 will be easier to carry than actors at scale 2.0.
[[Category: Functions]]
[[Category: Functions]]

Revision as of 00:31, 23 December 2008

Syntax:

RefID.SetScale float

Example:

SetScale 1.5

Sets the scale of the calling object to the specified amount: 1.0 being "normal size", 2.0 being twice normal size, etc.

BrahminRef.SetScale 0.9

Sets the scale of BrahminRef to 90% of that which it used to be.

Notes:

  • SetScale can be used to pseudo-disable items without preventing OnLoad block from loading by using 0 as its parameter
  • When called on dead actors (tested from console), the value returned by GetScale will update but the size of the actor will stay the same. ResurrectActor will cause the size of the actor to update, as will calling Disable followed by Enable.
  • The "weight" of Actors will update with their scale, i.e. actors at scale 0.5 will be easier to carry than actors at scale 2.0.