Difference between revisions of "RestoreActorValue"
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imported>Kkuhlmann |
imported>Quetzilla m (→Reference) |
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[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Actor Value Functions]] | [[Category:Actor Value Functions]] | ||
[[Category:Godsend Functions]] |
Revision as of 18:35, 12 December 2008
Description
RestoreActorValue is called on a Reference and takes two parameters, an ActorValue and a value. The Function alters the damage modifier of a given actor value. The damage modifier is always a negative number, or zero if there is no damage to the actor value. RestoreActorValue will increase the modifier by the given amount or to 0.
Syntax
[ActorREF.]RestoreActorValue ActorValue value or [ActorREF.]RestoreAV ActorValue value
Examples
BuddyRef.RestoreActorValue Health 20
If Buddy has 10 points of health, adds 0 to the damage modifier, because it cannot go above zero GetActorValue health returns 10.
Notes
- Function also accepts floating point numbers.
See Also
Stats List
DamageActorValue
ForceActorValue
GetActorValue
GetActorValueInfo
GetBaseActorValue
ModActorValue
SetActorValue
Reference
None provided.