Difference between revisions of "Movement Settings"
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imported>Quetzilla (more settings) |
imported>SnakeChomp (Reformat) |
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{{ | {{Bc|Settings}} | ||
| | |||
These settings affect the speed at which actors move under various circumstances. They apply to '''all''' actors unless otherwise noted. | |||
'''Note:''' Changes to these settings will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. Another way to do this is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate. | |||
| | {{SettingGroupHeader}} | ||
| | {{SettingGroupSetting | ||
| | |Name = fMoveBaseSpeed | ||
|Default = 77.0 | |||
| | |Description = Base movement speed (in units per second?). | ||
| | }} | ||
| | {{SettingGroupSetting | ||
|Name = fMoveRunMult | |||
| | |Default = 4.0 | ||
| | |Description = Movement speed is multiplied by this when the actor is running. | ||
| | }} | ||
{{SettingGroupSetting | |||
| | |Name = fMoveSneakMult | ||
| | |Default = 0.57 | ||
| | |Description = Movement speed is multiplied by this when the actor is sneaking. | ||
}} | |||
| | {{SettingGroupSetting | ||
| | |Name = fMoveNoWeaponMult | ||
| | |Default = 1.1 | ||
|Description = Movement speed is multiplied by this when the actor's weapon is holstered, or the actor has no weapon equipped. | |||
| | }} | ||
| | {{SettingGroupSetting | ||
| | |Name = fMoveEncumEffect | ||
|Default = 0.4 | |||
|Description = Movement speed is multiplied by this when the actor's [[Stats_List#Miscellaneous|InventoryWeight AV]] exceeds the [[Stats_List#Derived_Statistics|CarryWeight AV]]. | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fMoveEncumEffectNoWea | |||
|Default = 0.3 | |||
|Description = As above, but possibly when the actor has their weapon holstered? | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fMoveOneCrippledLegSpeedMult | |||
|Default = 0.85 | |||
|Description = Movement speed is multiplied by this when the actor has one crippled leg. | |||
}} | |||
{{SettingGroupSetting | |||
|Name = fMoveTwoCrippledLegsSpeedMult | |||
|Default = 0.75 | |||
|Description = Movement speed is multiplied by this when the actor has two crippled legs. | |||
}} | |||
{{SettingGroupFooter}} |
Latest revision as of 21:07, 5 January 2009
< [[::Settings|Settings]]
These settings affect the speed at which actors move under various circumstances. They apply to all actors unless otherwise noted.
Note: Changes to these settings will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. Another way to do this is to do 1 point of mobility damage to the actor then heal it a frame later. This should cause their speed to recalculate.
Setting | Default | Description |
fMoveBaseSpeed | 77.0 | Base movement speed (in units per second?). |
fMoveRunMult | 4.0 | Movement speed is multiplied by this when the actor is running. |
fMoveSneakMult | 0.57 | Movement speed is multiplied by this when the actor is sneaking. |
fMoveNoWeaponMult | 1.1 | Movement speed is multiplied by this when the actor's weapon is holstered, or the actor has no weapon equipped. |
fMoveEncumEffect | 0.4 | Movement speed is multiplied by this when the actor's InventoryWeight AV exceeds the CarryWeight AV. |
fMoveEncumEffectNoWea | 0.3 | As above, but possibly when the actor has their weapon holstered? |
fMoveOneCrippledLegSpeedMult | 0.85 | Movement speed is multiplied by this when the actor has one crippled leg. |
fMoveTwoCrippledLegsSpeedMult | 0.75 | Movement speed is multiplied by this when the actor has two crippled legs. |