Difference between revisions of "Movable Static"
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imported>PoHa! (→MovableStatic Dialog: Copied + pasted information about Obstacles; couple of grammar fixes) |
imported>Ladez m (Ladez moved page MovableStatic to Movable Static: Inserted a space.) |
(No difference)
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Revision as of 09:24, 5 October 2014
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MovableStatic Dialog
- ID: Unique identifier for this form.
- Name: Display name.
- Model: Displays the model for this object.
- Edit: Chooses the model for this object.
- Edit Destruction Data: Sets the damage states if an object is destructible.
- Looping Sound: Sets the sound played for this object.
- Flags:
- Quest Item: If checked, item is not cleaned up when a cell is reset (and are not cleared from reset inventories) and warning will appear in the editor that item is a quest object before performing operations on it.
- Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in sync.
- Obstacle: Check this box if the object is an obstacle. Actors cannot path across obstacles in the Navmesh.
- On Local Map: If checked, the item is seen on the local map in-game.