Difference between revisions of "IsPlayable"
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imported>Odessa (Correction- only works for armor) |
imported>Odessa (4.5.7 update) |
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{{Function | {{Function | ||
|origin = NVSE | |origin = NVSE | ||
|summary = Returns true (1) if the specified | |summary = Returns true (1) if the specified form or [[calling reference]], which may be an armor, weapon or ammo, has the playable flag. Added by NVSE 4.2, expanded by NVSE 4.5. | ||
|name = IsPlayable | |name = IsPlayable | ||
|referenceType = reference | |referenceType = reference | ||
Line 7: | Line 7: | ||
|arguments = {{FunctionArgument | |arguments = {{FunctionArgument | ||
|Name = ToCheck | |Name = ToCheck | ||
|Type = | |Type = form | ||
|Optional = y | |Optional = y | ||
}} | }} | ||
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==Example== | ==Example== | ||
<pre> | <pre> | ||
if IsPlayable | if IsPlayable Weap10mmPistol | ||
; The | ; The weapon is playable | ||
endif | endif | ||
</pre> | </pre> | ||
==Note== | |||
* In NVSE 4.2, this function only worked for armor- 4.5.7 has expanded it to work with weapons and ammo as well. | |||
==See Also== | ==See Also== | ||
*[[SetIsPlayable]] | *[[SetIsPlayable]] | ||
*[[IsQuestItem]] | *[[IsQuestItem]] | ||
*[[GetWeaponFlags1]] | *[[GetWeaponFlags1]] | ||
[[Category:Functions_(NVSE)]] | [[Category:Functions_(NVSE)]] |
Revision as of 11:46, 13 September 2014
< [[::Category:Functions|Category:Functions]]
A function added by the New Vegas Script Extender.
Description
Returns true (1) if the specified form or calling reference, which may be an armor, weapon or ammo, has the playable flag. Added by NVSE 4.2, expanded by NVSE 4.5.
Syntax
(bool) IsPlayable ToCheck:form
Example
if IsPlayable Weap10mmPistol ; The weapon is playable endif
Note
- In NVSE 4.2, this function only worked for armor- 4.5.7 has expanded it to work with weapons and ammo as well.