Difference between revisions of "GetVariable"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Odessa
(created, source whatsnew)
 
imported>Odessa
m (cat + see also)
Line 29: Line 29:
*[[GetArrayVariable]] (and for arrays)
*[[GetArrayVariable]] (and for arrays)
*[[HasVariable]] (to check if a variable exists at all)
*[[HasVariable]] (to check if a variable exists at all)
*[[ShowVars]] / [[Con_ShowVars]] (to print all variables/values to console)
*[[SetVariable]] (Added by NVSE 4.5.6)
*[[SetVariable]] (Added by NVSE 4.5.6)
*[[SetRefVariable]] (Aded by NVSE 4.5.6)
*[[SetRefVariable]] (Aded by NVSE 4.5.6)
[[Category:Functions_(NVSE)]]
[[Category:Functions_(NVSE)]]
[[Category:Script Functions]]

Revision as of 11:47, 5 August 2014

< [[::Category:Functions|Category:Functions]]

A function added by the New Vegas Script Extender.

Description

Returns the value of the numeric variable specified by name for the calling reference or specified scriptable object. Added by NVSE V4.1.

Syntax

[help]
(float) ref.GetVariable VarName:string Parent:Object

Example

ref rActor
int WaitState

let WaitState := rActor.GetVariable "Waiting"

; Alternatively, (or required if rActor holds a base form): 

let WaitState := GetVariable "Waiting", rActor

See Also