Difference between revisions of "GetModIndex"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Odessa
(added examples + see also)
imported>Odessa
(link to opposite function)
Line 18: Line 18:
==See Also==
==See Also==
*[[IsModLoaded]]
*[[IsModLoaded]]
*[[GetNthModName]] (the reverse, to get the name from an index)
*[[BuildRef]]
*[[BuildRef]]
[[Category:Functions_(FOSE)]]
[[Category:Functions_(FOSE)]]

Revision as of 15:46, 20 July 2014

< [[::Category:Functions|Category:Functions]]

A function added by the Fallout Script Extender.

Description

Returns the index of the specified mod.

Syntax

[help]
(int) GetModIndex modName:string

Example

int iIndex
set iIndex to GetModIndex "MyModFileName.esp"
PrintC "My mod version X.Y is loaded at decimal '%g' or hex '%x2'" iIndex, iIndex

See Also