Difference between revisions of "GetItemValue"
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imported>Odessa (clarified) |
imported>Odessa (+note) |
||
Line 9: | Line 9: | ||
{{FunctionArgument | {{FunctionArgument | ||
|Name = item | |Name = item | ||
|Type = | |Type = form | ||
|Optional = y | |Optional = y | ||
}} | }} | ||
Line 19: | Line 19: | ||
set iValue to GetValue Weap10mmPistol | set iValue to GetValue Weap10mmPistol | ||
</pre> | </pre> | ||
==Notes== | |||
*This function will not return a value for Ingestibles, as their value is specified internally in a separate location. | |||
[[Category:Functions_(FOSE)]] | [[Category:Functions_(FOSE)]] |
Latest revision as of 11:49, 1 September 2014
< [[::Category:Functions|Category:Functions]]
A function added by the Fallout Script Extender.
Description
Returns the base value of the specified object or calling reference.
Syntax
(int) ref.GetItemValue item:form
Or:
(int) ref.GetValue item:form
Example
int iValue set iValue to GetValue Weap10mmPistol
Notes
- This function will not return a value for Ingestibles, as their value is specified internally in a separate location.