Difference between revisions of "GetHasPhantom"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Jazzisparis
(Created page with "{{Function |origin = JIP |summary = Returns whether or not the calling reference's model (NIF) has '''Phantom Shape'''-type collision geometry. |name = GetHasPhantom |retu...")
 
imported>Jazzisparis
 
Line 11: Line 11:
==See Also==
==See Also==
[[Category:Functions (JIP)]]
[[Category:Functions (JIP)]]
[[Category:Miscellaneous Functions (JIP)]]
[[Category:Misc Reference Functions (JIP)]]

Latest revision as of 02:17, 29 March 2017

< [[::Category:Functions|Category:Functions]]

A function added by the JIP NVSE Plugin.

Description

Returns whether or not the calling reference's model (NIF) has Phantom Shape-type collision geometry.

Syntax

[help]
(hasPhantom:0/1) reference.GetHasPhantom

Example

set bHasPhantom to objectRef.GetHasPhantom

Notes

This function will always return 1 when called on an actor.

See Also