Difference between revisions of "GetHasContactBase"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Jazzisparis
imported>Jazzisparis
 
Line 21: Line 21:
*[[GetContactRefs]]
*[[GetContactRefs]]
*[[GetObjectUnderFeet]]
*[[GetObjectUnderFeet]]
[[Category:Functions_(JIP)]]
[[Category:Functions (JIP)]]
[[Category:Actor Functions (JIP)]]
[[Category:Misc Reference Functions (JIP)]]

Latest revision as of 02:13, 29 March 2017

< [[::Category:Functions|Category:Functions]]

A function added by the JIP NVSE Plugin.

Description

Returns whether the calling reference (see Notes, below) has physical contact (i.e. is "touching") with the collision geometry of an object/actor reference with the specified base form (or, if a Form List is passed, with any base form in the list).

Syntax

[help]
(hasContact:0/1) reference.GetHasContactBase baseFormOrList:ref

Example

set bHasContact to objectRef.GetHasContactBase baseForm
set bHasContact to objectRef.GetHasContactBase baseFormList

Notes

  • The calling reference may be an actor, or an object whose model (NIF) has Phantom Shape-type collision geometry (see GetHasPhantom).

See Also