Difference between revisions of "GetActorBaseFlagsHigh"
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imported>Ana |
imported>Ana |
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Line 27: | Line 27: | ||
*128 = unknown | *128 = unknown | ||
*256 = unknown 2) | *256 = unknown 2) | ||
*512 = unknown | *512 = unknown 3) | ||
*1024 = no knockdowns | *1024 = no knockdowns | ||
*2048 = not pushable | *2048 = not pushable | ||
*4096 = unknown | *4096 = unknown 4) | ||
*8192 = unknown | *8192 = unknown 5) | ||
*16384 = no rotate to head track | *16384 = no rotate to head track | ||
*32768 = unknown | *32768 = unknown 6) | ||
==04/07/15 (small note)== | ==04/07/15 (small note)== | ||
*1) Can't open doors (for creatures) | *1) Can't open doors (for creatures) | ||
*2) | *2) Tilt Front/Back | ||
*3) Allow pickpocket | *3) Tilt Left/Right | ||
* | *4) Allow pickpocket | ||
* | *5) Is Ghost | ||
*6) Invulnerable | |||
Revision as of 17:49, 4 July 2015
< [[::Category:Functions|Category:Functions]]
A function added by the New Vegas Script Extender.
Description
Returns the high base flags of the specified actor or calling reference as a bitmask (int).
Syntax
(int) reference.GetActorBaseFlagsHigh NPC:BaseForm
Example
int FlagsBitMask set FlagsBitMash to GetActorBaseFlagsHigh FlagsBitMask, SomeNPC
Actor Base Flags High
- 1 = unknown
- 2 = unknown
- 4 = unknown
- 8 = unknown
- 16 = no VATS melee
- 32 = unknown dialogue
- 64 = can be all races 1)
- 128 = unknown
- 256 = unknown 2)
- 512 = unknown 3)
- 1024 = no knockdowns
- 2048 = not pushable
- 4096 = unknown 4)
- 8192 = unknown 5)
- 16384 = no rotate to head track
- 32768 = unknown 6)
04/07/15 (small note)
- 1) Can't open doors (for creatures)
- 2) Tilt Front/Back
- 3) Tilt Left/Right
- 4) Allow pickpocket
- 5) Is Ghost
- 6) Invulnerable