Difference between revisions of "GetActorBaseFlagsHigh"

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imported>Ana
imported>Ana
Line 27: Line 27:
*128 = unknown
*128 = unknown
*256 = unknown 2)
*256 = unknown 2)
*512 = unknown
*512 = unknown 3)
*1024 = no knockdowns
*1024 = no knockdowns
*2048 = not pushable
*2048 = not pushable
*4096 = unknown 3)
*4096 = unknown 4)
*8192 = unknown 4)
*8192 = unknown 5)
*16384 = no rotate to head track
*16384 = no rotate to head track
*32768 = unknown 5)
*32768 = unknown 6)


==04/07/15 (small note)==
==04/07/15 (small note)==
*Creatures have a base of 256, i.e. "CAN'T OPEN DOORS" will be 64+256 = 320, "NO VATS MELEE" will be 16+256=272 etc.
*1) Can't open doors (for creatures)
*1) Can't open doors (for creatures)
*2) Is creature
*2) Tilt Front/Back
*3) Allow pickpocket
*3) Tilt Left/Right
*4) Is Ghost
*4) Allow pickpocket
*5) Invulnerable
*5) Is Ghost
*6) Invulnerable





Revision as of 17:49, 4 July 2015

< [[::Category:Functions|Category:Functions]]

A function added by the New Vegas Script Extender.

Description

Returns the high base flags of the specified actor or calling reference as a bitmask (int).

Syntax

[help]
(int) reference.GetActorBaseFlagsHigh NPC:BaseForm

Example

int FlagsBitMask
set FlagsBitMash to GetActorBaseFlagsHigh FlagsBitMask, SomeNPC

Actor Base Flags High

  • 1 = unknown
  • 2 = unknown
  • 4 = unknown
  • 8 = unknown
  • 16 = no VATS melee
  • 32 = unknown dialogue
  • 64 = can be all races 1)
  • 128 = unknown
  • 256 = unknown 2)
  • 512 = unknown 3)
  • 1024 = no knockdowns
  • 2048 = not pushable
  • 4096 = unknown 4)
  • 8192 = unknown 5)
  • 16384 = no rotate to head track
  • 32768 = unknown 6)

04/07/15 (small note)

  • 1) Can't open doors (for creatures)
  • 2) Tilt Front/Back
  • 3) Tilt Left/Right
  • 4) Allow pickpocket
  • 5) Is Ghost
  • 6) Invulnerable


See Also