Difference between revisions of "FMoveSneakMult"
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imported>SnakeChomp (New page: This setting controls the actor speed multiplier that is applied when the actor is sneaking. '''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed....) |
imported>SnakeChomp (Use the setting template) |
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This setting controls the actor speed multiplier that is applied when the actor is sneaking. | {{Setting | ||
|Default = 0.57 | |||
|Description = This setting controls the actor speed multiplier that is applied when the actor is sneaking. | |||
}} | |||
'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. | '''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. | ||
Revision as of 11:50, 14 December 2008
fMoveSneakMult | |
Default value | 0.57 |
Description | This setting controls the actor speed multiplier that is applied when the actor is sneaking. |
Note: changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.