Difference between revisions of "FMoveNoWeaponMult"

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imported>SnakeChomp
(Use the settings template)
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This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped). This setting applies to NPC actors too, not just the player!
{{Setting
|Default    = 1.1
|Description = This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped). This setting applies to NPC actors too, not just the player!
}}


'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.
Default value: 1.1

Revision as of 11:52, 14 December 2008

fMoveNoWeaponMult
Default value 1.1
Description This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped). This setting applies to NPC actors too, not just the player!

Note: changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.