Difference between revisions of "FMoveNoWeaponMult"
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imported>SnakeChomp |
imported>SnakeChomp (Use the settings template) |
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This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped). This setting applies to NPC actors too, not just the player! | {{Setting | ||
|Default = 1.1 | |||
|Description = This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped). This setting applies to NPC actors too, not just the player! | |||
}} | |||
'''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. | '''Note:''' changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work. | ||
Revision as of 11:52, 14 December 2008
fMoveNoWeaponMult | |
Default value | 1.1 |
Description | This setting controls the actor speed multiplier that is applied when the actor's weapon is holstered (or they don't have a weapon equipped). This setting applies to NPC actors too, not just the player! |
Note: changes to this value will not be reflected until an actor re-evaluates its speed. This can be done by changing sneak state or holstering / unholstering a weapon. Changing walk/run state will not work.