Difference between revisions of "FMineExteriorRadiusMult"

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imported>SnakeChomp
(New page: This setting controls how close actors need to be to active mines on the ground in order for them to detonate. 0 means the mine will never detect an actor and will never detonate. 1 is nor...)
 
imported>SnakeChomp
(Use the setting template)
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This setting controls how close actors need to be to active mines on the ground in order for them to detonate. 0 means the mine will never detect an actor and will never detonate. 1 is normal distance (if you know what the normal distance is edit this page to link to that information), 2 is twice the normal distance, etc.
{{Setting
 
|Default    = 1.6
Default value: 1.6
|Description = This setting controls how close actors need to be to active mines on the ground in order for them to detonate. 0 means the mine will never detect an actor and will never detonate. 1 is normal distance, 2 is twice the normal distance, etc. The "normal distance" is specified as the "Proximity" value of the projectile form for the mine.
}}

Revision as of 11:47, 14 December 2008

fMineExteriorRadiusMult
Default value 1.6
Description This setting controls how close actors need to be to active mines on the ground in order for them to detonate. 0 means the mine will never detect an actor and will never detonate. 1 is normal distance, 2 is twice the normal distance, etc. The "normal distance" is specified as the "Proximity" value of the projectile form for the mine.