Difference between revisions of "Drop"
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imported>PoHa! (copied info; removed incomplete tag) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
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[[Category:Actor Functions]] | [[Category:Actor Functions]] | ||
[[Category:Actor Functions (GECK 1.0)]] |
Revision as of 11:31, 12 August 2009
Syntax:
[ActorID.]Drop ObjectID count
Example:
Drop Caps001 2
Calling actor drops the specified item(s) in the world at his/her feet.
Notes
- While set pRef to player.Drop SomeItem 1 will compile and run, pRef will remain null (00000000) and won't be of any use.
- Does NOT appear to trigger OnDrop blocks when called on the player.
- Item stats (i.e., Health, Charges, Script Variables) are reset as if it's a new item.
- If using to only drop a part of a stack of items, it's unclear which will be dropped. For instance, if you drop 3 of 5 Baseball Bats, they may be the 3 with the least health, most health, etc.