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Difference between revisions of "AutoDisplayObjectives"
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== | ==Description== | ||
'''AutoDisplayObjectives''' turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled). | '''AutoDisplayObjectives''' turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled). | ||
== | ==Syntax== | ||
AutoDisplayObjectives ''0/1'' | AutoDisplayObjectives ''0/1'' | ||
== | ==Notes== | ||
*This function is new in the GECK, and was not available in the TES4 Construction Set. | |||
==See Also== | |||
*[[DisablePlayerControls]] | |||
*[[EnablePlayerControls]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Player Functions]] | [[Category:Player Functions]] |
Revision as of 12:36, 13 April 2009
Description
AutoDisplayObjectives turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled).
Syntax
AutoDisplayObjectives 0/1
Notes
- This function is new in the GECK, and was not available in the TES4 Construction Set.