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Difference between revisions of "AutoDisplayObjectives"

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=='''Description'''==
==Description==


'''AutoDisplayObjectives''' turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled).
'''AutoDisplayObjectives''' turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled).


=='''Syntax'''==
==Syntax==


  AutoDisplayObjectives ''0/1''
  AutoDisplayObjectives ''0/1''


=='''See Also'''==
==Notes==
[[DisablePlayerControls]]<br>
*This function is new in the GECK, and was not available in the TES4 Construction Set.
[[EnablePlayerControls]]<br>
 
 


==See Also==
*[[DisablePlayerControls]]
*[[EnablePlayerControls]]


[[Category:Functions]]
[[Category:Functions]]
[[Category:Player Functions]]
[[Category:Player Functions]]

Revision as of 12:36, 13 April 2009

Description

AutoDisplayObjectives turns on or off the automatic display of objectives from the player's active quest. This is usually used in situations where the Pip-Boy is unavailable for some reason (for instance because the player's controls are partially disabled).

Syntax

AutoDisplayObjectives 0/1

Notes

  • This function is new in the GECK, and was not available in the TES4 Construction Set.

See Also