Difference between revisions of "AddReputation"
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The amount of reputation points that these integers correspond to are determined by game settings. | The amount of reputation points that these integers correspond to are determined by game settings. | ||
*(Integer) = (Amount of reputation points actually added) | |||
**1 = [[fReputationBumpVeryMinor]], Default Setting = 1 | |||
**2 = [[fReputationBumpMinor]], Default Setting = 2 | |||
**3 = [[fReputationBumpAverage]], Default Setting = 4 | |||
**4 = [[fReputationBumpMajor]], Default Setting = 7 | |||
**5 = [[fReputationBumpVeryMajor]], Default Setting = 12 | |||
=='''Examples'''== | =='''Examples'''== |
Revision as of 20:13, 10 December 2010
A function included in the GECK Version 1.1.0.262 for Fallout: New Vegas.
Description
Adds a certain amount of reputation (fame/infamy) with a certain faction.
Syntax
AddReputation FactionID:editorID Fame/Infamy:int Amount:int
AddReputation adds a certain amount of reputation to a faction, unlike AddReputationExact, it only allows 1-5, whereas 1 is a small deed done, and 5 is a big deed.
The first integer determines if infamy (0) of fame (1) should be added, whereas the second integer determines the exact amount (1-5)
If one wishes to add an exact amount of reputation, use AddReputationExact.
The amount of reputation points that these integers correspond to are determined by game settings.
- (Integer) = (Amount of reputation points actually added)
- 1 = fReputationBumpVeryMinor, Default Setting = 1
- 2 = fReputationBumpMinor, Default Setting = 2
- 3 = fReputationBumpAverage, Default Setting = 4
- 4 = fReputationBumpMajor, Default Setting = 7
- 5 = fReputationBumpVeryMajor, Default Setting = 12
Examples
AddReputation RepNVGoodsprings 0 5
The player has done a big deed against this faction, causing a big loss of fame.
AddReputation RepNVGoodsprings 1 1
The player has done a small deed for this faction, causing a small gain of fame.