Difference between revisions of "AddItemHealthPercent"

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(Updated to use Function Template)
imported>DewiMorgan
m (→‎Notes: +note it's not in the TES4 wiki.)
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=='''Notes'''==
=='''Notes'''==
*When using this to create an item from a leveled list, note that the specified health percent overrides the health percentage set by the leveled list.
*When using this to create an item from a leveled list, note that the specified health percent overrides the health percentage set by the leveled list.
*This function is new in the GECK, and was not available in the TES4 Construction Set.


=='''See Also'''==
=='''See Also'''==

Revision as of 10:59, 13 April 2009

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

AddItemHealthPercent adds an item to a container at a specified health percentage.

Syntax

[help]
Actor.AddItemHealthPercent Item:ObjectID Count:int HealthPercent:float MessageHiddenFlag:int

Example

player.AddItemHealthPercent WeapHuntingRifle 1 0.85

The player has 1 Hunting Rifle added to their inventory at 85% health.

Notes

  • When using this to create an item from a leveled list, note that the specified health percent overrides the health percentage set by the leveled list.
  • This function is new in the GECK, and was not available in the TES4 Construction Set.

See Also

AddItem
RemoveItem