Difference between revisions of "Actor Value Codes"

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imported>Odessa
(All names accurate from dumping to console)
imported>Pintocat
(added NV hardcore av's)
 
Line 81: Line 81:
71: Variable10
71: Variable10
72: IgnoreCrippledLimbs
72: IgnoreCrippledLimbs
73: Dehydration
74: Hunger
75: SleepDeprivation
76: DamageThreshold
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Latest revision as of 17:00, 26 January 2017

The following int codes correspond to actor values.

0: Aggression
1: Confidence
2: Energy
3: Responsibility
4: Mood
5: Strength
6: Perception
7: Endurance
8: Charisma
9: Intelligence

10: Agility
11: Luck
12: ActionPoints
13: CarryWeight
14: CritChance
15: HealRate
16: Health
17: MeleeDamage
18: DamageResist
19: PoisonResist

20: RadResist
21: SpeedMult
22: Fatigue
23: Karma
24: XP
25: PerceptionCondition
26: EnduranceCondition
27: LeftAttackCondition
28: RightAttackCondition
29: LeftMobilityCondition

30: RightMobilityCondition
31: BrainCondition
32: Barter
33: BigGuns
34: EnergyWeapons
35: Explosives
36: Lockpick
37: Medicine
38: MeleeWeapons
39: Repair

40: Science
41: Guns (or Small Guns)
42: Sneak
43: Speech
44: Survival
45: Unarmed
46: InventoryWeight
47: Paralysis
48: Invisibility
49: Chameleon

50: NightEye
51: Turbo
52: FireResist
53: WaterBreathing
54: RadiationRads
55: BloodyMess
56: UnarmedDamage
57: Assistance
58: ElectricResist
59: FrostResist

60: EnergyResist
61: EmpResist
62: Variable01
63: Variable02
64: Variable03
65: Variable04
66: Variable05
67: Variable06
68: Variable07
69: Variable08

70: Variable09
71: Variable10
72: IgnoreCrippledLimbs
73: Dehydration
74: Hunger
75: SleepDeprivation
76: DamageThreshold

See Also[edit | edit source]