Difference between revisions of "Talk:VATS Settings"

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imported>TastyWheat
(New page: == More Setting Values == I found more settings [http://home.comcast.net/~scruggsyW/Fallout_3/FO3GameSettings.txt here], but the ones left off mostly have to do with camera angles and VATS...)
 
imported>DomFada
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== More Setting Values ==
== More Setting Values ==
I found more settings [http://home.comcast.net/~scruggsyW/Fallout_3/FO3GameSettings.txt here], but the ones left off mostly have to do with camera angles and VATS animation.<br>-[[User:TastyWheat|TastyWheat]] <small>([[User_talk:TastyWheat|talk]] - [[Special:Contributions/TastyWheat|contribs]])</small> 15:43, 9 February 2009 (UTC)
I found more settings [http://home.comcast.net/~scruggsyW/Fallout_3/FO3GameSettings.txt here], but the ones left off mostly have to do with camera angles and VATS animation.<br>-[[User:TastyWheat|TastyWheat]] <small>([[User_talk:TastyWheat|talk]] - [[Special:Contributions/TastyWheat|contribs]])</small> 15:43, 9 February 2009 (UTC)
== Hit Chance Formula ==
Some results from in-game testing :
- fVATSSkillFactor seems unused
- possible partial hit chance formula for guns :
Hit Chance = visibility - ( (distance * fVATSDistanceFactor)^2 * (fVATSSpreadMult * spread)^2 )
--[[User:DomFada|DomFada]] 16:06, 16 April 2009 (UTC)

Revision as of 11:06, 16 April 2009

More Setting Values

I found more settings here, but the ones left off mostly have to do with camera angles and VATS animation.
-TastyWheat (talk - contribs) 15:43, 9 February 2009 (UTC)

Hit Chance Formula

Some results from in-game testing :

- fVATSSkillFactor seems unused
- possible partial hit chance formula for guns :

Hit Chance = visibility - ( (distance * fVATSDistanceFactor)^2 * (fVATSSpreadMult * spread)^2 ) --DomFada 16:06, 16 April 2009 (UTC)