Difference between revisions of "Talk:ILockLevelMaxXXX"
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imported>DragoonWraith (New page: == String Lock Settings == So the actual text displayed for each level is almost guaranteed to be determined by six string game settings. The uncategorized list includes both sImpossibleL...) |
imported>DragoonWraith (→String Lock Settings: bolding setting names) |
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== String Lock Settings == | == String Lock Settings == | ||
So the actual text displayed for each level is almost guaranteed to be determined by six string game settings. The uncategorized list includes both sImpossibleLock and sLockLevelImpossible - which is actually used by the game? Someone should test that (I can't, don't have access to a computer with Fallout 3 installed). Also, there should be integer functions for the skill level required for a given level of lock, if these skills don't - that would be worthwhile to include, as well.<br /> | So the actual text displayed for each level is almost guaranteed to be determined by six string game settings. The uncategorized list includes both '''sImpossibleLock''' and '''sLockLevelImpossible''' - which is actually used by the game? Someone should test that (I can't, don't have access to a computer with Fallout 3 installed). Also, there should be integer functions for the skill level required for a given level of lock, if these skills don't - that would be worthwhile to include, as well.<br /> | ||
[[User:DragoonWraith|DragoonWraith]] · [[User talk:DragoonWraith|talk]] · 18:41, 19 December 2008 (UTC) | [[User:DragoonWraith|DragoonWraith]] · [[User talk:DragoonWraith|talk]] · 18:41, 19 December 2008 (UTC) |
Latest revision as of 13:41, 19 December 2008
String Lock Settings[edit source]
So the actual text displayed for each level is almost guaranteed to be determined by six string game settings. The uncategorized list includes both sImpossibleLock and sLockLevelImpossible - which is actually used by the game? Someone should test that (I can't, don't have access to a computer with Fallout 3 installed). Also, there should be integer functions for the skill level required for a given level of lock, if these skills don't - that would be worthwhile to include, as well.
DragoonWraith · talk · 18:41, 19 December 2008 (UTC)