Difference between revisions of "Talk:ILockLevelMaxXXX"

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imported>DragoonWraith
(New page: == String Lock Settings == So the actual text displayed for each level is almost guaranteed to be determined by six string game settings. The uncategorized list includes both sImpossibleL...)
 
imported>DragoonWraith
(→‎String Lock Settings: bolding setting names)
 
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== String Lock Settings ==
== String Lock Settings ==


So the actual text displayed for each level is almost guaranteed to be determined by six string game settings. The uncategorized list includes both sImpossibleLock and sLockLevelImpossible - which is actually used by the game? Someone should test that (I can't, don't have access to a computer with Fallout 3 installed). Also, there should be integer functions for the skill level required for a given level of lock, if these skills don't - that would be worthwhile to include, as well.<br />
So the actual text displayed for each level is almost guaranteed to be determined by six string game settings. The uncategorized list includes both '''sImpossibleLock''' and '''sLockLevelImpossible''' - which is actually used by the game? Someone should test that (I can't, don't have access to a computer with Fallout 3 installed). Also, there should be integer functions for the skill level required for a given level of lock, if these skills don't - that would be worthwhile to include, as well.<br />
[[User:DragoonWraith|DragoonWraith]] &middot; [[User talk:DragoonWraith|talk]] &middot; 18:41, 19 December 2008 (UTC)
[[User:DragoonWraith|DragoonWraith]] &middot; [[User talk:DragoonWraith|talk]] &middot; 18:41, 19 December 2008 (UTC)

Latest revision as of 13:41, 19 December 2008

String Lock Settings[edit source]

So the actual text displayed for each level is almost guaranteed to be determined by six string game settings. The uncategorized list includes both sImpossibleLock and sLockLevelImpossible - which is actually used by the game? Someone should test that (I can't, don't have access to a computer with Fallout 3 installed). Also, there should be integer functions for the skill level required for a given level of lock, if these skills don't - that would be worthwhile to include, as well.
DragoonWraith · talk · 18:41, 19 December 2008 (UTC)