Difference between revisions of "Talk:GetAnimAction"
imported>Pelinor |
imported>Pelinor |
||
Line 6: | Line 6: | ||
Yes, some of the return codes seem to be wrong. I too got 9 for Reload, and 6 instead of 4 for throwing. The "UNEQUIP"-action seems to be unused, at least I never encountered a 0 as a return value. --[[User:Jedidia|Jedidia]] 21:41, 23 February 2009 (UTC) | Yes, some of the return codes seem to be wrong. I too got 9 for Reload, and 6 instead of 4 for throwing. The "UNEQUIP"-action seems to be unused, at least I never encountered a 0 as a return value. --[[User:Jedidia|Jedidia]] 21:41, 23 February 2009 (UTC) | ||
Everything below 4 is fine. 2 is attack, 3 is the follow-through (as in the bolt-action) but 4 seems to be when the weapon is slowly returning to its held origin. It occurs after melee, bolt-action, and grenade throwing. Automatic weapons don't use 3 or 4. 5 is pulling the grenade pin, or readying the mine, and 6 is throwing, followed by the odd 4. With block at 7, the rest are +1 what the list says. | Everything below 4 is fine. 2 is attack, 3 is the follow-through (as in the bolt-action) but 4 seems to be when the weapon is slowly returning to its held origin. It occurs after melee, bolt-action, and grenade throwing. Automatic weapons don't use 3 or 4. 5 is pulling the grenade pin, or readying the mine, and 6 is throwing, followed by the odd 4. With block at 7, the rest are +1 what the list says.[[User:Pelinor|Pelinor]] 11:57, 24 February 2009 (UTC) |
Revision as of 06:57, 24 February 2009
Return codes incorrect?
I think the return codes listed on the page are wrong. This function returns 9 when performing the reload animation.--SnakeChomp 23:56, 30 December 2008 (UTC)
Yes, some of the return codes seem to be wrong. I too got 9 for Reload, and 6 instead of 4 for throwing. The "UNEQUIP"-action seems to be unused, at least I never encountered a 0 as a return value. --Jedidia 21:41, 23 February 2009 (UTC)
Everything below 4 is fine. 2 is attack, 3 is the follow-through (as in the bolt-action) but 4 seems to be when the weapon is slowly returning to its held origin. It occurs after melee, bolt-action, and grenade throwing. Automatic weapons don't use 3 or 4. 5 is pulling the grenade pin, or readying the mine, and 6 is throwing, followed by the odd 4. With block at 7, the rest are +1 what the list says.Pelinor 11:57, 24 February 2009 (UTC)