Difference between revisions of "Talk:GetActorBaseFlagsLow"

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imported>JT
m (distinction between NVSE plugin and GECK plugin -> mod)
imported>Odessa
(reply to JT)
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--[[User:JT|JT]] ([[User talk:JT|talk]]) 02:37, 17 February 2015 (EST)
--[[User:JT|JT]] ([[User talk:JT|talk]]) 02:37, 17 February 2015 (EST)
You are best off reporting this to <b>hlp</b> on the bethsoft forums, the current thread for NVSE is here: http://forums.bethsoft.com/topic/1512847-new-vegas-script-extender-nvse-v4/
-- [[User:Odessa|Odessa]] ([[User talk:Odessa|talk]]) 05:41, 18 February 2015 (EST)

Revision as of 05:41, 18 February 2015

So I'm noticing that there's a "fixed" version of this function in Project Nevada's NVSE plugin which was made over three years ago, but that this function still seems to be borked.

I just tried out this function and it seems as though it's reporting bad values. For instance, (using TTW) Lucy West has both the female (1) and auto-calc stats (16) flags, but when I call GetActorBaseFlagsLow it yields 9 -- which is, coincidentally, female (1) and respawns (8). Given that I was trying to test to see if an NPC is a respawning actor, this made my mod go spiralling pretty badly out of control!

Is there any way the fixed version in PN can be rolled into the trunk?

--JT (talk) 02:37, 17 February 2015 (EST)


You are best off reporting this to hlp on the bethsoft forums, the current thread for NVSE is here: http://forums.bethsoft.com/topic/1512847-new-vegas-script-extender-nvse-v4/

-- Odessa (talk) 05:41, 18 February 2015 (EST)