Difference between revisions of "Talk:GetActorBaseFlagsLow"
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imported>JT (Created page with "So I'm noticing that there's a "fixed" version of this function in Project Nevada's NVSE plugin which was made over three years ago, but that this function still seems to be b...") |
imported>JT m (distinction between NVSE plugin and GECK plugin -> mod) |
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So I'm noticing that there's a "fixed" version of this function in Project Nevada's NVSE plugin which was made over three years ago, but that this function still seems to be borked. | So I'm noticing that there's a "fixed" version of this function in Project Nevada's NVSE plugin which was made over three years ago, but that this function still seems to be borked. | ||
I just tried out this function and it seems as though it's reporting bad values. For instance, (using TTW) Lucy West has both the female (1) and auto-calc stats (16) flags, but when I call GetActorBaseFlagsLow it yields 9 -- which is, coincidentally, female (1) and respawns (8). Given that I was trying to test to see if an NPC is a respawning actor, this made my | I just tried out this function and it seems as though it's reporting bad values. For instance, (using TTW) Lucy West has both the female (1) and auto-calc stats (16) flags, but when I call GetActorBaseFlagsLow it yields 9 -- which is, coincidentally, female (1) and respawns (8). Given that I was trying to test to see if an NPC is a respawning actor, this made my mod go spiralling pretty badly out of control! | ||
Is there any way the fixed version in PN can be rolled into the trunk? | Is there any way the fixed version in PN can be rolled into the trunk? | ||
--[[User:JT|JT]] ([[User talk:JT|talk]]) 02:37, 17 February 2015 (EST) | --[[User:JT|JT]] ([[User talk:JT|talk]]) 02:37, 17 February 2015 (EST) |
Revision as of 02:38, 17 February 2015
So I'm noticing that there's a "fixed" version of this function in Project Nevada's NVSE plugin which was made over three years ago, but that this function still seems to be borked.
I just tried out this function and it seems as though it's reporting bad values. For instance, (using TTW) Lucy West has both the female (1) and auto-calc stats (16) flags, but when I call GetActorBaseFlagsLow it yields 9 -- which is, coincidentally, female (1) and respawns (8). Given that I was trying to test to see if an NPC is a respawning actor, this made my mod go spiralling pretty badly out of control!
Is there any way the fixed version in PN can be rolled into the trunk?