Difference between revisions of "Talk:Bethsoft Tutorial Layout"
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== COC Marker Problem == | == COC Marker Problem == | ||
You can only place one COC Marker per cell. If you try to place a second one it won't work. Use the "Filter" text box above the object list and type "COC" and it should show you if you already have a COC Marker in your cell or not.<br> | You can only place one COC Marker per cell. If you try to place a second one it won't work. Use the "Filter" text box above the object list and type "COC" and it should show you if you already have a COC Marker in your cell or not.<br> | ||
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I have updated it as such to eliminate possible confusion. | I have updated it as such to eliminate possible confusion. | ||
== Mislabeled Pieces == | |||
'''Jimbob L. Greaves:''' | '''Jimbob L. Greaves:''' | ||
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-[[User:Nextil|'''<u>Nextil</u>''']] - [[User_talk:Nextil|(talk)]] 22:14, 13 December 2008 (UTC) | -[[User:Nextil|'''<u>Nextil</u>''']] - [[User_talk:Nextil|(talk)]] 22:14, 13 December 2008 (UTC) | ||
==About the Original Author== | |||
{{User:Dbrigner}} | |||
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Revision as of 17:43, 13 December 2008
COC Marker Problem
You can only place one COC Marker per cell. If you try to place a second one it won't work. Use the "Filter" text box above the object list and type "COC" and it should show you if you already have a COC Marker in your cell or not.
-Dbrigner
Further explanation needed on how to place a Coc Marker I've tried and I've tried, can't get it to place...
-KangarooSoap
I can't place one either. Actually, I can't even find any COCMarker. I can find a COCMarkerHeader, which probably is the right thing to use, but I can't place those anyway. :p
-Mirar 17:03, 13 December 2008 (UTC)
- Solved it by copy-pasting a COCMarkerHeader from another location. Mirar 20:11, 13 December 2008 (UTC)
Additional Images and Image notation update
ASONOFASHADOW: Hello,
In the final images that show the layout. A few object are not named or listed such as the middle cell after the door from the tutorial hallway. Please list the names of all the cells if possible on the images.
Also, the image upload does not seem to be working at least for me. So I was not able to correctly embed the file just link to a reference image for gridsnap settings. There was also no information stating how to do so (I figured it out). It also was not stated to set your snap settings immediately via the rendering settings window so
I have updated it as such to eliminate possible confusion.
Mislabeled Pieces
Jimbob L. Greaves:
Hi.
I have added a note to the final layout blueprint.
I had difficulties working out which pieces to use for the galley area until I realised that the galley covered only the central two squares and the rest were room pieces.
I have been informed by Bethesda that the end of this tutorial is to get readers to figure out which tiles to use and so giving away the names defeats the objective. While I do agree that the mislabelled tile should be pointed out, and perhaps a few helpful hints given, stating which pieces are used goes against what the original author was trying to achieve.
Possible Grid Problem?
I am on the stairway step, but my editor seems to position the stairs in a different place to the images provided. Here is what mine looks like:
Is this a problem tutorial-side, or is just me being dumb in some way?
-Nextil - (talk) 22:10, 13 December 2008 (UTC)
I solved this by changing the grid resolution to 128, but this is still a problem, unless I'm missing something.
-Nextil - (talk) 22:14, 13 December 2008 (UTC)
About the Original Author
Daryl Brigner is a level designer at Bethesda Game Studios. Daryl designed several of the levels in Fallout 3 including Super-Duper Mart, Springvale Elementary, and The Capitol Building.