Difference between revisions of "TextureSet"

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imported>Zumbs
(elaborated on how to use a texture set)
imported>Mikla
Line 9: Line 9:
* '''Has specular light:'''  
* '''Has specular light:'''  
* '''Decal Data:'''
* '''Decal Data:'''
== Notes ==
*Trying to set new TextureSet in furniture causes GECK and game crash. Create new model instead.


[[Category:Miscellaneous]]
[[Category:Miscellaneous]]

Revision as of 03:50, 29 May 2010

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A TextureSet object holds a collection of texture files (.DDS). Texture sets can be applied to meshes in the Model Data Dialogue, so the same mesh can use different textures.

TextureSet.jpg

TextureSet Dialog

  • ID: Unique identifier for Texture Set in editor.
  • Map: Each Map has a corresponding Filename. The Texture can be changed by selecting the row in the window and browsing for a new file (.DDS) with the Edit button below.
  • Has specular light:
  • Decal Data:

Notes

  • Trying to set new TextureSet in furniture causes GECK and game crash. Create new model instead.