Difference between revisions of "TextureSet"
Jump to navigation
Jump to search
imported>Zumbs (elaborated on how to use a texture set) |
imported>Mikla |
||
Line 9: | Line 9: | ||
* '''Has specular light:''' | * '''Has specular light:''' | ||
* '''Decal Data:''' | * '''Decal Data:''' | ||
== Notes == | |||
*Trying to set new TextureSet in furniture causes GECK and game crash. Create new model instead. | |||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Revision as of 03:50, 29 May 2010
This article is incomplete. You can help by filling in any blank descriptions. Further information might be found in a section of the discussion page. Please remove this message when no longer necessary. |
A TextureSet object holds a collection of texture files (.DDS). Texture sets can be applied to meshes in the Model Data Dialogue, so the same mesh can use different textures.
TextureSet Dialog
- ID: Unique identifier for Texture Set in editor.
- Map: Each Map has a corresponding Filename. The Texture can be changed by selecting the row in the window and browsing for a new file (.DDS) with the Edit button below.
- Has specular light:
- Decal Data:
Notes
- Trying to set new TextureSet in furniture causes GECK and game crash. Create new model instead.