Difference between revisions of "TextureSet"

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imported>Syn23
(Marked TextureSet page as incomplete.)
imported>Zumbs
(elaborated on how to use a texture set)
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A [[TextureSet]] object holds a collection of texture files (.DDS).
A [[TextureSet]] object holds a collection of texture files (.DDS). Texture sets can be applied to meshes in the [[Model Data]] Dialogue, so the same mesh can use different textures.
 
[[image:TextureSet.jpg|400px|right]]


=='''TextureSet Dialog'''==
=='''TextureSet Dialog'''==
* '''ID:''' Unique identifier for Texture Set in editor.
* '''ID:''' Unique identifier for Texture Set in editor.
* '''''Unnamed texture list:''''' Each Map has a corresponding Filename. The Texture can be changed by selecting the row in the window and browsing for a new file (.DDS) with the button below.
* '''Map:''' Each Map has a corresponding Filename. The Texture can be changed by selecting the row in the window and browsing for a new file (.DDS) with the Edit button below.
* '''Has specular light:'''
* '''Decal Data:'''


[[Category:Miscellaneous]]
[[Category:Miscellaneous]]

Revision as of 14:49, 22 October 2009

This article is incomplete. You can help by filling in any blank descriptions.
Further information might be found in a section of the discussion page. Please remove this message when no longer necessary.

A TextureSet object holds a collection of texture files (.DDS). Texture sets can be applied to meshes in the Model Data Dialogue, so the same mesh can use different textures.

TextureSet.jpg

TextureSet Dialog

  • ID: Unique identifier for Texture Set in editor.
  • Map: Each Map has a corresponding Filename. The Texture can be changed by selecting the row in the window and browsing for a new file (.DDS) with the Edit button below.
  • Has specular light:
  • Decal Data: