Difference between revisions of "TextureSet"
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imported>Syn23 (Marked TextureSet page as incomplete.) |
imported>Zumbs (elaborated on how to use a texture set) |
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{{Incomplete}} | {{Incomplete}} | ||
A [[TextureSet]] object holds a collection of texture files (.DDS). | A [[TextureSet]] object holds a collection of texture files (.DDS). Texture sets can be applied to meshes in the [[Model Data]] Dialogue, so the same mesh can use different textures. | ||
[[image:TextureSet.jpg|400px|right]] | |||
=='''TextureSet Dialog'''== | =='''TextureSet Dialog'''== | ||
* '''ID:''' Unique identifier for Texture Set in editor. | * '''ID:''' Unique identifier for Texture Set in editor. | ||
* ''' | * '''Map:''' Each Map has a corresponding Filename. The Texture can be changed by selecting the row in the window and browsing for a new file (.DDS) with the Edit button below. | ||
* '''Has specular light:''' | |||
* '''Decal Data:''' | |||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Revision as of 14:49, 22 October 2009
This article is incomplete. You can help by filling in any blank descriptions. Further information might be found in a section of the discussion page. Please remove this message when no longer necessary. |
A TextureSet object holds a collection of texture files (.DDS). Texture sets can be applied to meshes in the Model Data Dialogue, so the same mesh can use different textures.
TextureSet Dialog
- ID: Unique identifier for Texture Set in editor.
- Map: Each Map has a corresponding Filename. The Texture can be changed by selecting the row in the window and browsing for a new file (.DDS) with the Edit button below.
- Has specular light:
- Decal Data: