Difference between revisions of "String Variable"

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imported>Odessa
(Moved page to conventional capitalizaton/non plural)
 
imported>Odessa
(mistake, missed $)
Line 9: Line 9:
let my_string := "this is my string"
let my_string := "this is my string"


MessageEx my_string
MessageEx $my_string


if eval my_string == "this string"
; * note: the MessageEx function requires you to include '$' (short for 'ToString') before the variable name
 
if eval my_string == "this is another string"
   ; do something. Obviously this is false in this case.
   ; do something. Obviously this is false in this case.
endif
endif
Line 23: Line 25:
let my_string := "the value of MyInt is %g", MyInt
let my_string := "the value of MyInt is %g", MyInt
</pre>
</pre>
 
==See Also==
*[[Let]]
*[[Eval]]
*[[ToString]]
[[Category:String Variables]]
[[Category:String Variables]]
[[Category:NVSE]]
[[Category:NVSE]]

Revision as of 05:04, 28 June 2014

String variables are added by NVSE 4. A string is simply some combination of text characters and exists widely in the vanilla game. A string variable allows you to store a string in a similar way to any other variable, and a wide range of functions allow powerful capabilities for them.

String variables are very simple to use, provided you also use Let instead of Set and 'if eval' instead of simply 'if'. To appreciate the full range of possibilites available, a tutorial is available.

Simple Example

string_var my_string

let my_string := "this is my string"

MessageEx $my_string

; * note: the MessageEx function requires you to include '$' (short for 'ToString') before the variable name

if eval my_string == "this is another string"
   ; do something. Obviously this is false in this case.
endif
string_var my_string
int MyInt

let MyInt := 5
let my_string := "the value of MyInt is %g", MyInt

See Also