Difference between revisions of "Settings"
imported>SnakeChomp (→Weapon Critical Hit Chance: Formatting) |
imported>SnakeChomp (→Weapon Damage: Unlink individual setting pages) |
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These settings are used in the [[Weapon Damage Formula]] to calculate weapon damage. | These settings are used in the [[Weapon Damage Formula]] to calculate weapon damage. | ||
* | *fAVDMeleeDamageStrengthMult | ||
* | *fAVDMeleeDamageStrengthOffset | ||
* | *fDamageGunWeapCondMult | ||
* | *fDamageGunWeapCondBase | ||
* | *fDamageMeleeWeapCondMult | ||
* | *fDamageMeleeWeapCondBase | ||
* | *fDamageSkillBase | ||
* | *fDamageSkillMult | ||
* | *fDamageWeaponMult | ||
===Weapon Critical Hit Chance=== | ===Weapon Critical Hit Chance=== |
Revision as of 23:10, 26 December 2008
As you can see, there are hundreds of game settings. Some are relatively innocent, such as fSneakSleepBonus, which determines the Sneak bonus an actor gets if the target is sleeping. Others can break the game in a heartbeat. Be very careful with any changes to make to these settings.
Game settings use a naming convention which identifies what kind of data the setting accepts. "f" settings are floats (numbers with decimals), "i" settings are integers (whole numbers) and "s" settings are strings.
Know what a game setting does that isn't explained here? Spread the knowledge by documenting it!
Note to Editors
Please use {{Setting}} on when adding new settings. See the template page for an example.
For groups of settings, please create a Redirect from each setting to the group's page (which should include "XX" to indicate the variable), and use {{SettingGroup}}.
Actor Settings
These are settings related to actors.
Derived Statistic Settings
These settings control various Derived Statistics, such as default skill levels, weight carrying capacity, action points, etc.
- fAVDActionPointsBase
- fAVDActionPointsMult
- fAVDCarryWeightMult
- fAVDCarryWeightsBase
- fAVDCritLuckBase
- fAVDCritLuckMult
- fAVDTagSkillBonus
- fAVDUnarmedDamageBase
- fAVDUnarmedDamageMult
Derived Skill Settings
Derived Skill Settings control actor skill value bonuses given by stats and starting skill values.
- fAVDSkillPrimaryBonusMult
- fAVDSkillLuckBonusMult
- fAVDSkillBarterBase
- fAVDSkillBigGunsBase
- fAVDSkillEnergyWeaponsBase
- fAVDSkillExplosivesBase
- fAVDSkillLockpickBase
- fAVDSkillLuckBonusBase
- fAVDSkillMedicineBase
- fAVDSkillMeleeWeaponsBase
- fAVDSkillRepairBase
- fAVDSkillScienceBase
- fAVDSkillSmallGunsBase
- fAVDSkillSneakBase
- fAVDSkillSpeechBase
- fAVDSkillUnarmedBase
Movement Settings
Movement Settings control how fast actor's move.
- fMoveRunMult
- fMoveSneakMult
- fMoveNoWeaponMult
- fMoveOneCrippledLegSpeedMult
- fMoveTwoCrippledLegsSpeedMult
AI Settings
Guard Package Settings
These settings apply to actors running the Guard Package
Sandbox Package Settings
These settings apply to actors running the Sandbox Package
- iSandBoxPreventRepeatedActionTime
- iSandboxBreakfastMax
- iSandboxBreakfastMin
- iSandboxDinnerMax
- iSandboxDinnerMin
- iSandboxLunchMax
- iSandboxLunchMin
- iSandboxMealDurationMax
- iSandboxMealDurationMin
- iSandboxSleepDurationMax
- iSandboxSleepDurationMin
- iSandboxSleepStartMax
- iSandboxSleepStartMin
Combat Settings
- fCombatConfidenceModifierMax
- fCombatConfidenceModifierMin
- fCombatDamageBonusSneakingMult
- fCombatThreatRatioUpdateTime
- fCombatUnarmedCritDamageMult
- fKnockdownBaseHealthThreshold
- fKnockdownCurrentHealthThreshold
- fMinimumFatigue
VATS Settings
- fVATSAutomaticMeleeDamageMult
- fVATSCriticalChanceBonus
- fVATSDamageToWeaponMult
- fVATSDestructibleMult
- fVATSDistanceFactor
- fVATSHitChanceMult
- fVATSMaxChance
- fVATSPlayerDamageMult
- fVATSThrownWeaponRangeMult
- fVATSScreenPercentFactor
- fVATSSkillFactor
- fVATSSpreadMult
- fVATSStealthMult
- fVATSStrangerDistance
- fVATSStrangerOdds
VATS Grenade Use Settings
- fVATSGrenadeChanceMult
- fVATSGrenadeDistAimZMult
- fVATSGrenadeRangeMin
- fVATSGrenadeRangeMult
- fVATSGrenadeSkillFactor
- fVATSGrenadeSuccessExplodeTimer
- fVATSGrenadeSuccessMaxDistance
- fVATSGrenadeTargetArea
- fVATSGrenadeTargetMelee
Mine Settings
Weapon Settings
Weapon Auto Aim
These settings are used to configure the autoaim feature in Fallout 3
- fAutoAimMaxDegrees
- fAutoAimMaxDegrees3rdPerson
- fAutoAimMaxDegreesMelee
- fAutoAimMaxDegreesMiss
- fAutoAimMaxDegreesVATS
- fAutoAimMaxDistance
- fAutoAimMeleeChaseMult
- fAutoAimMissRatioHigh
- fAutoAimMissRatioLow
- fAutoAimScreenPercentage
Weapon Damage
These settings are used in the Weapon Damage Formula to calculate weapon damage.
- fAVDMeleeDamageStrengthMult
- fAVDMeleeDamageStrengthOffset
- fDamageGunWeapCondMult
- fDamageGunWeapCondBase
- fDamageMeleeWeapCondMult
- fDamageMeleeWeapCondBase
- fDamageSkillBase
- fDamageSkillMult
- fDamageWeaponMult
Weapon Critical Hit Chance
These settings are used in the Critical Hit Chance Formula.
- fWeaponConditionCriticalChanceMult
- fAVDCritLuckMult
- fAVDCritLuckBase
- fVATSCriticalChanceBonus
Gun Spread Settings
These settings control weapon accuracy. The higher the resulting value, the more the gun will wave around while the player is holding it.
For information on how these settings effect gun spread, see the Gun Spread Formula.
- fGunSpreadSkillBase
- fGunSpreadSkillMult
- fGunSpreadIronSightsBase
- fGunSpreadIronSightsMult
- fGunSpreadArmBase
- fGunSpreadArmMult
- fGunSpreadRunBase
- fGunSpreadRunMult
- fGunSpreadWalkBase
- fGunSpreadWalkMult
- fGunSpreadCrouchBase
- fGunSpreadCrouchMult
- fGunSpreadCondBase
- fGunSpreadCondMult
Rate of Fire
These settings control the rate of fire for guns based on the condition of the weapon.
- fWeaponConditionRateOfFireXX
- fWeaponConditionRateOfFire1
- fWeaponConditionRateOfFire2
- fWeaponConditionRateOfFire3
- fWeaponConditionRateOfFire4
- fWeaponConditionRateOfFire5
- fWeaponConditionRateOfFire6
- fWeaponConditionRateOfFire7
- fWeaponConditionRateOfFire8
- fWeaponConditionRateOfFire9
- fWeaponConditionRateOfFire10
Jamming After Reload
These settings control the chance your weapon has to jam after reloading based on the condition of your weapon. Note that weapons with the "No jam after reload" flag set on the weapon form ignore these settings.
- fWeaponConditionReloadJamXX
- fWeaponConditionReloadJam1
- fWeaponConditionReloadJam2
- fWeaponConditionReloadJam3
- fWeaponConditionReloadJam4
- fWeaponConditionReloadJam5
- fWeaponConditionReloadJam6
- fWeaponConditionReloadJam7
- fWeaponConditionReloadJam8
- fWeaponConditionReloadJam9
- fWeaponConditionReloadJam10
Jamming While Firing
These settings control the chance your weapon will jam instead of firing based on the condition of your weapon. They appear to not work very well with automatic weapons and are all set to 0 by default because of this. See the fWeaponConditionJamXX page for more information.
- fWeaponConditionJamXX
- fWeaponConditionJam1
- fWeaponConditionJam2
- fWeaponConditionJam3
- fWeaponConditionJam4
- fWeaponConditionJam5
- fWeaponConditionJam6
- fWeaponConditionJam7
- fWeaponConditionJam8
- fWeaponConditionJam9
- fWeaponConditionJam10
Non-Actor Activatable Objects Settings
Lock Settings
There are six settings for locks, one for each level of difficulty.
- iLockLevelMaxXXX
- iLockLevelMaxVeryEasy
- iLockLevelMaxEasy
- iLockLevelMaxAverage
- iLockLevelMaxHard
- iLockLevelMaxVeryHard
- iLockLevelMaxImpossible
Uncategorized Settings
Floating Point Numeral Settings
- fAbsorbCoreColorB
- fAbsorbCoreColorG
- fAbsorbCoreColorR
- fAbsorbGlowColorB
- fAbsorbGlowColorG
- fAbsorbGlowColorR
- fActorArmorDesirabilityDamageMult
- fActorStrengthEncumbranceMult
- fActorSwimBreathBase
- fActorSwimBreathMult
- fActorTeleportFadeSeconds
- fAIDefaultAttackDuringRecoilStaggerBonus
- fAIDefaultAttackSkillMult
- fAIDefaultBlockDuringAttackMult
- fAIDefaultBlockNoAttackMult
- fAIDefaultBlockSkillMult
- fAIFleeConfBase
- fAIFleeHealthMult
- fAIMaxHeadTrackDistance
- fAIMaxSmileDistance
- fAIPowerAttackRecoilBonus
- fAISocialchanceForConversation
- fAISocialRadiusToTriggerConversation
- fAIYieldBase
- fAutoDoorActivateDistance
- fBarterSellBase
- fBribeBase
- fBribeCurve
- fBribeScale
- fChase3rdPersonXYMult
- fClothingClassScale
- fClothingJewelryScale
- fCombatGiantCreatureReachMult
- fCombatHitConeAngle
- fCombatSoundArmorPct
- fCombatSoundFleshPct
- fCombatSoundWeaponPct
- fCombatSpeakAttackChance
- fCombatSpeakHitChance
- fCombatSpeakHitThreshold
- fCombatSpeakPowerAttackChance
- fCrimeAlarmRespMult
- fDamagePowerAttackBackBonus
- fDamagePowerAttackBonus
- fDamagePowerAttackForwardBonus
- fDamagePowerAttackSideBonus
- fDamagePowerAttackStandBonus
- fDamageToArmorPercentage
- fDamageToWeaponPercentage
- fDamageWeaponConditionBase
- fDamageWeaponConditionMult
- fDaytimeColorExtension
- fDetectionCommentTimer
- fDetectionSneakLightMod
- fDifficultyDamageMultiplier
- fDispActorPerMult
- fDispTargetFactionRankBase
- fDispTargetPerMult
- fDistanceProjectileExplosionDetection
- fDyingTimer
- fEnchantmentGoldMult
- fFatigueAttackWeaponBase
- fFatigueAttackWeaponMult
- fFatigueBase
- fFatigueBlockSkillBase
- fFatigueBlockSkillMult
- fFatigueCastBase
- fFatigueJumpBase
- fFatigueJumpMult
- fFatigueMult
- fFatigueReturnBase
- fFatigueReturnMult
- fFatigueRunBase
- fFatigueRunMult
- fFightAggrBase
- fFightFriendDispBase
- fFirstPersonCameraMult
- fFurnitureMarker01DeltaX
- fFurnitureMarker01DeltaY
- fFurnitureMarker01DeltaZ
- fFurnitureMarker01HeadingDelta
- fFurnitureMarker02DeltaX
- fFurnitureMarker02DeltaY
- fFurnitureMarker02DeltaZ
- fFurnitureMarker02HeadingDelta
- fFurnitureMarker03DeltaX
- fFurnitureMarker03DeltaY
- fFurnitureMarker03DeltaZ
- fFurnitureMarker03HeadingDelta
- fFurnitureMarker04DeltaX
- fFurnitureMarker04DeltaY
- fFurnitureMarker04DeltaZ
- fFurnitureMarker04HeadingDelta
- fFurnitureMarker11DeltaX
- fFurnitureMarker11DeltaY
- fFurnitureMarker11DeltaZ
- fFurnitureMarker11HeadingDelta
- fFurnitureMarker12DeltaX
- fFurnitureMarker12DeltaY
- fFurnitureMarker12DeltaZ
- fFurnitureMarker12HeadingDelta
- fFurnitureMarker13DeltaX
- fFurnitureMarker13DeltaY
- fFurnitureMarker13DeltaZ
- fFurnitureMarker13HeadingDelta
- fFurnitureMarker14DeltaX
- fFurnitureMarker14DeltaY
- fFurnitureMarker14DeltaZ
- fFurnitureMarker14HeadingDelta
- fHandFatigueDamageBase
- fHandFatigueDamageMult
- fHandHealthMax
- fHandReachMult
- fIdleChatterCommentTimer
- fImpactShaderMaxMagnitude
- fInfamyBountyMod
- fJumpDoubleMult
- fJumpFallTimeMult
- fJumpHeightMax
- fKnockdownChance
- fKnockdownDamageMult
- fLeafRockAmountSwayInfluence
- fLeafRockSpeedSwayInfluence
- fLeafRockTimeScale
- fLeafRustleAmountSwayInfluence
- fLeafRustleSpeedSwayInfluence
- fLeafRustleTimeScale
- fLockPickAutoBase
- fLockPickAutoDifficulty
- fLowLevelNPCBaseHealthMult
- fMagicCasterSkillCostBase
- fMagicCasterSkillCostMult
- fMagicCostScale
- fMagicDiseaseTransferMult
- fMagicExplosionAgilityMult
- fMagicFatigueDrainBase
- fMagicFatigueDrainMult
- fMagicFogMaximumDistance
- fMagicFogOptimalDistance
- fMagickaReturnBase
- fMagickaReturnMult
- fMagicLightHeightOffset
- fMagicLightRadiusBase
- fMagicSpellLevelApprenticeMin
- fMagicSpellLevelExpertMin
- fMagicSpellLevelJourneymanMin
- fMagicSpellLevelMasterMin
- fMagicTelekinesiDistanceMult
- fMagicTelekinesisLiftPowerMult
- fMasserAngleFadeEnd
- fMasserAngleFadeStart
- fMasserAngleShadowEarlyFade
- fMaxArmorRating
- fMoveCharWalkMax
- fMoveCharWalkMin
- fMoveCreatureWalkMax
- fMoveCreatureWalkMin
- fMoveEncumEffect
- fMoveWeightMax
- fNPCAttributeHealthMult
- fNPCBaseMagickaMult
- fNPCGeneticVariation
- fPathAvoidanceCreatureIntLimit
- fPCBaseMagickaMult
- fPerkSneakAttackMarksmanApprenticeMult
- fPerkSneakAttackMarksmanExpertMult
- fPerkSneakAttackMarksmanJourneymanMult
- fPerkSneakAttackMarksmanMasterMult
- fPerkSneakAttackMarksmanNoviceMult
- fPersuasionCurve
- fPersuasionMod
- fPersuasionReactionDislike
- fPersuasionReactionHate
- fPickPocketActorSkillBase
- fPickPocketActorSkillMult
- fPickPocketAmountMult
- fPickPocketMaxChance
- fPickPocketTargetSkillMult
- fPlayerDeathReloadTime
- fPotionGoldValueMult
- fPotionT1AleDurMult
- fPotionT1AleMagMult
- fPotionT1CalDurMult
- fPotionT1RetDurMult
- fPotionT2AleDurMult
- fPotionT3AleMagMult
- fPowerAttackFatiguePenalty
- fRechargeGoldMult
- fRegionGenTexGenMatch
- fRegionGenTexGenNotMatch
- fRegionGenTexPlacedMatch
- fRegionGenTexPlacedNotMatch
- fRepairArmorerMult
- fRockitDamageBonusWeightMult
- fSecundaAngleFadeEnd
- fSecundaAngleFadeStart
- fSecundaAngleShadowEarlyFade
- fSecundaSpeed
- fSkillUseExp
- fSkillUseFactor
- fSneakBaseValue
- fSneakBootWeightBase
- fSneakBootWeightMult
- fSneakLightMult
- fSneakMaxDistance
- fSneakRunningMult
- fSneakSkillMult
- fSneakSleepBonus
- fSneakSoundLosMult
- fSneakTargetAttackBonus
- fSneakTargetInCombatBonus
- fSpeechDelay
- fSpellCastingDetectionMod
- fSpellmakingGoldMult
- fStarsRotateDays
- fStarsRotateXAxis
- fStarsRotateYAxis
- fStarsRotateZAxis
- fStatsHealthStartMult
- fSunAlphaTransTime
- fSunMinimumGlareScale
- fSunReduceGlareSpeed
- fTorchLightLevelMorning
- fTorchLightLevelNight
- fTrainingCostMult
- fTreeFarDistanceBase
- fTreeNearDistanceBase
- fTreeWindVariance
- fVanityModeAutoDelay
- fWeatherFlashAmbient
- fWeatherFlashDuration
- fWeatherTransMax
- fWortcraftChanceIntDenom
- fWortcraftChanceLuckDenom
Integer Numeral Game Settings
- iAIDefaultAttackChance
- iAIDefaultBlockChance
- iArmorWeightHelmet
- iArmorWeightShield
- iCrimeAlarmRecDistance
- iCrimeGoldAttackMin
- iCrimeGoldJailBreak
- iCrimeGoldStealHorse
- iDeathDropWeaponChance
- iHoursToRespawnCell
- iLevCreaLevelDifferenceMax
- iLevItemLevelDifferenceMax
- iLowLevelNPCMaxLevel
- iLowResponsiblityLevel
- iMagicMaxPotionsApprentice
- iMagicMaxPotionsExpert
- iMagicMaxPotionsJourneyman
- iMagicMaxPotionsMaster
- iMagicMaxPotionsNovice
- iMapMarkerRevealDistance
- iMapMarkerVisibleDistance
- iMasserSize
- iMinClipSizeToAddReloadDelay
- iNPCBasePerLevelHealthMult
- iNumberActorsInCombatPlayer
- iPCStartSpellSkillLevel
- iPerkBlockStaggerChance
- iPerkExtraBarterGoldMaster
- iSoulLevelValueCommon
- iSoulLevelValueGrand
- iSoulLevelValueGreater
- iSoulLevelValueLesser
- iSoulLevelValuePetty
Character String Game Settings
- sAddItemtoInventory
- sAddItemtoInventoryText
- sAddItemtoSpellList
- sAgilityDescription
- sAnimationCanNotEquipWeapon
- sAnimationCanNotUnequip
- sAttributeDescAgility
- sAttributeDescEndurance
- sAttributeDescIntelligence
- sAttributeDescLuck
- sAttributeDescPersonality
- sAttributeDescSpeed
- sAttributeDescStrength
- sAttributeDescWillpower
- sCanNotEquipAlchemy
- sCanNotEquipQuestArrows
- sCanNotEquipRepairHammer
- sCanNotEquipSoulGem
- sCanNotReadBood
- sCanNotTrainAnymore
- sCanNotTrainHigher
- sCombatDescription
- sContinueText
- sDerivedAttributeDescEncumbrance
- sDerivedAttributeDescFatigue
- sDerivedAttributeDescHealth
- sDerivedAttributeDescMagicka
- sDiscoveredText
- sDropEquippedItemWarning
- sEnduranceDescription
- sEssentialCharacterDown
- sFavoredAttributes
- sHairColor0
- sHairColor1
- sHairColor10
- sHairColor11
- sHairColor12
- sHairColor13
- sHairColor14
- sHairColor15
- sHairColor2
- sHairColor3
- sHairColor4
- sHairColor5
- sHairColor6
- sHairColor7
- sHairColor8
- sHairColor9
- sHitParticleMetal
- sHitParticleStone
- sHitParticleWood
- sImpossibleLock
- sIntellegenceDescription
- sKeyLocked
- sLevelDefault
- sLevelDoneWarning
- sLevelUp11
- sLevelUp12
- sLevelUp15
- sLevelUp17
- sLevelUp18
- sLevelUp19
- sLevelUp20
- sLevelUp4
- sLevelUp6
- sLoadWhilePlaying
- sLockLevelNameImpossible
- sLowSoul
- sLuckDescription
- sMagicDescription
- sMajorSkills
- sMiscNumPlacesDiscovered
- sMonthHeartFire
- sMonthMidYear
- sMonthRainsHand
- sNoFastTravelCombat
- sNoFastTravelScriptBlock
- sNoHammer
- sNoLockPick
- sNoLockPickKey
- sNoMortor
- sNoSleepCombat
- sNoSleepHostilActorsNear
- sNoSleepInOwnedBed
- sNoSoul
- sNoSoulGem
- sNoSoulInGem
- sNoTalkFleeing
- sNoWaitHostilActorsNear
- sNoWaitInCombat
- sNoWaitUnderWater
- sNoWaitWhileAlarmSounding
- sOpenWithKey
- sOverEncumbered
- sPersonalityDescription
- sPlayerLeavingBorderRegion
- sReturnToMainMenu
- sSoulGemTooSmall
- sSpecialization
- sStealthDescription
- sStrengthDescription
- sSuccessfulSneakAttackEnd
- sTravelQuestion
- sUnequipItemOnPlayer
- sVampireFeedQuestion
- sVarlaStoneMessage
- sWillPowerDescription
Unused Settings
These settings were probably carried over from Oblivion, or superseded by other settings, and are not actually used anymore.
- fDamageStrengthBase
- fDamageStrengthMult
- fMoveLegConditionMult