Difference between revisions of "SetUnconscious"

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=='''Examples'''==
=='''Examples'''==


  SetUnconscious Protectron01REF 1
  Protectron01REF.SetUnconscious 1


Protectron01 is now unconscious, will not use AI, and will not play any sounds.
Protectron01 is now unconscious, will not use AI, and will not play any sounds.

Revision as of 23:04, 14 December 2008

Description

SetUnconscious turns a creature's unconscious behavior on or off. Creatures that are unconscious will not use AI behavior and will not play idle sounds.

Syntax

[ActorREF].SetUnconscious ''0/1''

Examples

Protectron01REF.SetUnconscious 1

Protectron01 is now unconscious, will not use AI, and will not play any sounds.

Notes

  • None at this time

See Also

GetUnconscious