Difference between revisions of "SetUnconscious"

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=='''Syntax'''==
=='''Syntax'''==


SetUnconscious [''ActorREF''] [[''0/1'']]
[''ActorREF''].SetUnconscious [[''0/1'']]


=='''Examples'''==
=='''Examples'''==

Revision as of 23:02, 14 December 2008

Description

SetUnconscious turns a creature's unconscious behavior on or off. Creatures that are unconscious will not use AI behavior and will not play idle sounds.

Syntax

[ActorREF].SetUnconscious ''0/1''

Examples

SetUnconscious Protectron01REF 1

Protectron01 is now unconscious, will not use AI, and will not play any sounds.

Notes

  • None at this time

See Also

GetUnconscious