Difference between revisions of "SetCreatureDamage"
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*[[GetCreatureDamage]] | *[[GetCreatureDamage]] | ||
[[Category:Functions_(JIP)]] | [[Category:Functions_(JIP)]] | ||
[[Category:Actor Functions (JIP)]] |
Latest revision as of 15:08, 30 March 2015
< [[::Category:Functions|Category:Functions]]
A function added by the JIP NVSE Plugin.
Description
Sets a creature's melee attack damage.
Syntax
(damage:int) reference.SetCreatureDamage damage:int baseForm:ref
Example
RexRef.SetCreatureDamage 45
SetCreatureDamage 28 Rex
Notes
- This attribute is only applicable to creatures that are unarmed and attack using parts of their skeleton.