Difference between revisions of "SetCreatureDamage"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Jazzisparis
(Created page with "{{Function |origin = NVSE |summary = Sets a creature's melee attack damage (note that this attribute is only applicable to creatures that are unarmed and attack using parts...")
 
imported>Jazzisparis
Line 1: Line 1:
{{Function
{{Function
  |origin = NVSE
  |origin = JIP
  |summary = Sets a creature's melee attack damage (note that this attribute is only applicable to creatures that are unarmed and attack using parts of their skeleton).
  |summary = Sets a creature's melee attack damage.
  |name = SetCreatureDamage
  |name = SetCreatureDamage
  |returnType = damage:int
  |returnType = damage:int
Line 18: Line 18:
  SetCreatureDamage 28 Rex
  SetCreatureDamage 28 Rex
}}
}}
==Notes==
*This attribute is only applicable to creatures that are unarmed and attack using parts of their skeleton.
==See Also==
==See Also==
*[[GetCreatureDamage]]
*[[GetCreatureDamage]]
[[Category:Functions_(JIP)]]
[[Category:Functions_(JIP)]]

Revision as of 16:15, 27 March 2015

< [[::Category:Functions|Category:Functions]]

A function added by the JIP NVSE Plugin.

Description

Sets a creature's melee attack damage.

Syntax

[help]
(damage:int) reference.SetCreatureDamage damage:int baseForm:ref

Example

RexRef.SetCreatureDamage 45
SetCreatureDamage 28 Rex

Notes

  • This attribute is only applicable to creatures that are unarmed and attack using parts of their skeleton.

See Also