Difference between revisions of "SetAngle"
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[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Movement Functions]] | [[Category:Movement Functions]] |
Revision as of 23:54, 30 July 2009
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: SetAngle.
A function included in the GECK version 1.1.0.36.
Description
Sets the angle of the calling object relative to the world on the specified axis (X, Y, or Z).
Syntax
[Object].SetAngle Axis:char{X, Y, Z}
Example
ActorRef.SetAngle Z Player.SetAngle X
Notes
When called on the player and actors:
- SetAngle Z rotates the player/actor as it rotates any object in game. It can be used to force the player or actor face a certain direction. E.g. In an exterior cells, "Player.SetAngle Z 45" forces the player face NE.
- Player and actors cannot be tilted forward, backward or sideways like most other objects, therefore changing their X and Y angles has no effect, with the following exception.
- SetAngle X on the player tilts the camera view up/down. It is possible to set the player's X angle beyond the limits of the mouse movement (-89 to 89). Note that the values are counterintuitive: negative angles force the player look up, positive angles, down.