Difference between revisions of "SetActorFullName"
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imported>Quetzilla m |
imported>Quetzilla (function uses MessageID not string literal) |
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'''Syntax:''' | '''Syntax:''' | ||
SetActorFullName | SetActorFullName MessageID | ||
'''Example:''' | '''Example:''' | ||
SetActorFullName | SetActorFullName NamedActorHarold | ||
Changes the actor's name (display name) to the specified | Changes the actor's name (display name) to the text of the specified [[Message]]. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name. | ||
==Notes== | ==Notes== | ||
*SetActorFullName can also be used on a talking activator. | *SetActorFullName can also be used on a talking activator. | ||
[[Category: Functions]] | [[Category:Functions]] | ||
[[Category: Miscellaneous Functions]] | [[Category:Miscellaneous Functions]] | ||
[[Category:Actor Functions]] | [[Category:Actor Functions]] | ||
[[Category:Godsend Functions]] | [[Category:Godsend Functions]] |
Revision as of 18:19, 19 December 2008
Syntax:
SetActorFullName MessageID
Example:
SetActorFullName NamedActorHarold
Changes the actor's name (display name) to the text of the specified Message. Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name.
Notes
- SetActorFullName can also be used on a talking activator.