Difference between revisions of "SDT Actor"
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imported>Johnboy6969 |
imported>Cipscis (Undo revision 13832 by Johnboy6969 (Talk)) |
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*sdt actor 3: Displays any perks or traits the actor has. Note that only the player can have perks or traits, so if the current reference isn't the player this'll always be empty. | *sdt actor 3: Displays any perks or traits the actor has. Note that only the player can have perks or traits, so if the current reference isn't the player this'll always be empty. | ||
==ACTOR INFO: [ | ==ACTOR INFO: [Actor name]== | ||
]== | |||
==ATTRIBUTES== | ==ATTRIBUTES== | ||
*Strength | *Strength |
Revision as of 14:51, 6 April 2009
This is the Actor info screen, most similar to screen nine in TES4. It works on the player or when another actor reference is selected. Unless otherwise specified, the value that appears behind each of these is of the form: [float]/[int] (T, D, P).
Parameters
- sdt actor or sdt actor 0: Displays actor values.
- sdt actor 1: Displays the actor's Gun Skill/Spread, damage info and current dialog topic, moved from the actor value page.
- sdt actor 2: Displays the actor's IK information.
- sdt actor 3: Displays any perks or traits the actor has. Note that only the player can have perks or traits, so if the current reference isn't the player this'll always be empty.
ACTOR INFO: [Actor name]
ATTRIBUTES
- Strength
- Perception
- Endurance
- Charisma
- Intelligence
- Agility
- Luck
- ActionPoints
- CarryWeight
- CritChance
- HealRate
- Health
- MeleeDamage
- DamageResist
- PoisonResist
- RadResist
- SpeedMult
- Fatigue
- Karma
- XP
- PerceptionCondition
- EnduranceCondition
- LeftAttackCondition
- RightAttackCondition
- LeftMobilityCondition
- RightMobilityCondition
- BrainCondition
SKILLS
- Barter
- BigGuns
- EnergyWeapons
- Explosives
- Lockpick
- Medicine
- MeleeWeapons
- Repair
- Science
- SmallGuns
- Sneak
- Speed
- Throwing
- Unarmed
OTHER ACTOR VALUES
- MIDDLE COLUMN
- InventoryWeight
- Invisibility
- NightEye
- FireResist
- RadiationRads
- UnarmedDamage
- RIGHT COLUMN
- Paralysis
- Chameleon
- DetectLifeRange
- WaterBreathing
- BloodyMess
- Assisstance
GUN SKILLS
- Gun Skill Actor: [float]
- Gun Skill Gun: [float]
- Gun Skill HUD: [float]
- Gun Spread (Min/Current): [float]/[float] Note: This appears when gun is equipped
- Autofire: [Yes/No]
- Damage from PC: [float]
AI ATTRIBUTES & MISC
- Aggression
- Confidence
- Energy
- Responsibility
- Mood
- Assistance
- Ragdoll Animation System: [Off/On]
- LookIK: [Off/On]
- FootIK: [Off/On]
- GrabIK: [Off/On]
- FootIK Parameters
- Gain: [float]
- Down Bias: [float]
- Damping: [float]
- Accumulated Error: [float]
- LootIK Parameters
- Weight: [float]
- Easing: [True/False]
- Current Target: [x coord, y coord, z coord]
- Previous Target: [x coord, y coord, z coord]
- Current Target Name: [Ref Name]
- Eye Tracking
- Heading: [float]
- Pitch: [float]